Grimoires: Remove them or redesign so only the people carry them receive corruption

Penance points per grimoire!

The risk to get into a grimoire mission.
It seems several think this is a BIG risk.

I don’t consider that as a big risk in regular games.

I disagree with such sentence, even if I consider more polite to ask. However, when playing at high difficulty, I usually have no time to type in chat.
Also, a lot of us have completed the penance. In fact, I don’t care that someone will take the grim (i always run 3 x corruption resist) or if nobody wants to pick the grimoire. Cause I did the penance.
So, in fact, I see your sentence as a wish to forbid others to take the grimoires.
If someone is chain killed and want that we carry a grim, that’s hilarious and here I would agree that it can’t be serious. But, I tend to think like @Murderer .
Everybody is free to play the game like they want.

I use to be annoyed by players that run without even opening a chest or waiting others. I am totally tired to have to chain tag an ammo bag cause 2 players are at less than 30% ammos, and that nobody come to take it… and 5 minutes later we hear “I need ammos”. Guess what? I had to accept that and adapt.
I think you can adapt to someone that want to carry a grimoire. And start to use corruption resists…

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The reward is virtually zero. Taking your example, Vermintide, there the reward was extremely more generous

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I dislike the grims in this game. I think they are currently a boring mechanic overall. I loved them in V2 as they were a challenge to get and fit with the reward system in the game. In Darktide I dont think they offer players any real motivation to get.

As it is, others enjoy them and I often take grim resistance in to pubs.

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Picking up Grimoires for XP and Dockets is the equivalent of gambling with the goal of getting rich. Which is fine, if people want to gamble it’s their business.
Picking up Grimoires however is the equivalent of betting your family’s savings and house.
The better bet would be to have +10% Dockets on your curios and do quickplay Auric, if your goal is to get more Dockets.

Grimoires have a purpose in Vermintide, it increases the chance of a higher tier chest that in turn gives a higher chance of giving red items.
In Darktide Grimoires give more Dockets, something that is incredibly easy to get. Picking up Grimoires increases the chance of failing a mission, which means less Dockets.

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No it isn’t, there’s no luck involved

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Gamble
to do something that involves risks that might result in loss of money or failure, hoping to get money or achieve success

Cambridge dictionary

Gambling doesn’t have to involve luck.

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Then what’s the issue? I’m making the game a little harder for more dockets, using my time more efficiently. If this is what gambling is to you, then I can’t imagine how you feel about a career that involves doing more difficult work for more money.
The game is pretty deterministic at a certain skill level, so it’s wrong to compare winning an auric to gambling. Also, even if your skill level isn’t there, it’s certainly fun to have more risk for more reward. It’s not actually as serious as gambling your livelihood away if you want to face a challenge and lose some games.

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Never said it was as serious as gambling your livelihood away, I used an analogy.
I never compared winning an auric to gambling.

Seriously, read what I’m writing instead of just single out a few words and make up things I never wrote.

huh

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If you bothered to read before posting you would see that it say Grimoires and not auric in the first quote. You are just proving my point, you don’t read just single out words.

So which part of picking up a grimoire is analogous to losing a gamble?

I know you weren’t talking about aurics in specific, but I was. It’s the highest difficulty this applies to, so it’s what I was focusing on. It’s still not even remotely close to a gamble even on aurics.

I feel like you’re really just backpedaling because you also realized that picking up a grimoire is nothing like gambling, but you don’t really want to admit you wrote up a bad analogy. So now all you got is semantics games.

Game designers could do so many interesting things with grimoires besides just mission rewards in the form of xp or whatever game currency system.

It could have in-mission effects. Completing a mission with both grims could give you a novel single-use ability for another mission of your choice. Destroying the grim while in the mission could do the same for that same mission.

Opening the grim and reading from it could give you special daemonology knowledge to use against the beast of nurgle or daemonhost (again, a buff of some sort). A damage buff of some sort perhaps. Maybe each class gets a special “radicalism” buff (Ogryn or Zealot a Khorne or nurgle buff, Veteran and Psyker a Tzeentch or slaanehs buff), or just a general nurgle buff ala increased resistance to stagger and more toughness, assuming it’s a nurgle tome, to all classes.

Destroying both grims simultaneously could banish a daemonhost or a BON.

A similar thing could be done using a scripture, but instead just a more general holy buff to use against any agent of chaos. “Using” the scripture could set all daemonic and infested enemies nearby on fire.

Etc. etc.

Once again I find that the developers are just poor on ideas and are seriously lacking in their imaginations for how these things can affect the game, game modes, missions, penances and so on. But they’re just meh things people generally don’t bother with. Or they just can’t be bothered coding these things.

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I must inform you that I reported you as subject to heresy to the nearest Commissar I have found.

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This seems to be the problem with FS.

The core game is incredible, the animations, combat, enemy design, voicework. It’s fantastic.

And then they keep making the same balancing mistakes over and over, insist on dividing a small player base over an increasing amount of different game modes, and generally miss easy opportunities to make the game more interesting in different ways.

If you need XP and Dockets it’s safer not to pick up Grimoires.

In Vermintide 2 you have to pick up Grimoires to receive a higher tier box and you need a higher tier box because they have a higher chance of containing a red item.
In Darktide Grimoires give you XP and Docket, something that is easy to get.

In Vermintide you have to take the risk to get better loot.
In Darktide you don’t need Grimoires to get better loot, you need Dockets and resources. Grimoires lower your chances of succeeding a mission and if you fail the mission you get less Dockets.
The safe option is to not pick them up.

And if you do it for the Penance, you do it for this reward.


That is not worth the grind.

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since when have you become an ultimate arbiter of deciding if something is worth the effort or not?

if my team folds on some basic histg while im carrying a single grimoire, they either need to practice more before attempting auric 5 quickplays or queue up individual, non-grimoire missions

The “safe” option, you keep mentioning how risky it is to pick them up so I have to assume that you have died a lot because of these. I’m not trying to be provocative or toxic here, but I struggle to see how that is possible considering there are multiple counters in the game to make them even less hurtful like the curio perks as previously mentioned.

Just like Murderer said, its literally risk vs reward. Its supposed to be a little extra challenge to gain extra stuff.
And the fact that you don’t like the frame is a personal opinion. There are plenty of people who do and use them, me included because it matches a lot of cosmetics in the game.

And again, the missions are marked so just avoid them if they’re so painful for you and if you’re doing quickplay then that’s on you.
If you’re struggling to stay alive solely because of grimoires then there’s something about your playstyle that has to change.
Your argument should rather be about removing grim missions from the quickplay function.

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I don’t think anyone actually cares about safer. It’s safest to play sedition.

You don’t have to take any risk with grimoires in VT2 either btw, you can get reds from commendation boxes or get red dust from other sources.

Thanks for telling us which penances are worth it and not worth it though. I’m sure everyone considers your opinion on that when making that decision lol

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Iv played a fair amount of QP and most people avoid grims but there are enough that I take grim resistance just in case. Adding grims in to the mix increases the difficulty.

Personally I dont view the risk worth the reward. If I wanted more risk/reward I would go up a difficulty but I understand that some would rather pick up a grim to get that.