I understand your point about bug vs feedback, I’m just adding my thoughts here because the feature is game breaking when combined with a few bugs related to bosses. I’ve posted in bugs forum before about a boss becoming unkillable on into the nest and I recall it happening a few other times on different maps but can’t remember the specics, but admittedly I haven’t experienced it since 1.05 went live though I haven’t been playing as much and I avoid Into the Nest specifically because of all the other problems I’ve experienced with it (including players randomly dying, being drug off map by hookrats, using kruber’s charge and just disappearing off the world at the end after the skycart ride ride on the last tunnel on the way to the bridge, gunrats shooting through walls etc.).
But to get back to the point I quoted: “stop players from skipping the boss” it just doesn’t make any sense. The wall only shows up for Bile Trolls and Stormfiends, not Rat Ogres and Chaos Spawns - I guess you think it is harder to run away from the latter two and skip them, but really I’d just rather you trust the players to play the game how they’d like, and if they want to skip a boss and just speed run, then don’t stop them from doing so. Especially since it sounds like you haven’t fixed or don’t know what is causing bosses to become unkillable sometimes.
On the part in Into the Nest in the big room with the Third Tome, I’ve had bosses become unkillable there a few times and they just get stuck in one place and don’t do anything, but the green fog wall that is supposed to block your path doesn’t even really block your path. Because it spawns on a perpendicular on the bridges after the room and you can literally just jump around it at an angle. It is totally pointless, it doesn’t prevent progression unless you miss the jump and fall to your death.
So I’m suggesting just get rid of the darn fog wall. People who like to do speed runs are just going to restart the map until they get one without a bile troll/stormfiend spawn and speed run right by chaos spawn/rat ogre if they spawn. People just playing a normal game are going to just kill the bosses unless they are a last man standing, in which case it is just weird to block them off from going for revives for 2 bosses when the other two they can push forward and maybe get a revive on their teammates. And in any case it is very, very immersion-breaking to have a magical green wall you can’t bypass (but sometimes you can though)
I understand you may not be able to easily reproduce the bug with bosses becoming unkillable/nonresponsive (I think it may have something to do with minor steam connection or lag issues), but please don’t think I’m making this up just so I can skip the occassional storm fiend. What bothers me here is your philosophy of commitment to this: that you’d rather prevent the risk of us skipping an occasional boss than prevent a run from being ended due to a boss becoming unkillable.
And this attitude seems to extend to other issues with the game as well. It seems like you’d rather us die to gas we can’t see rather than simply disabling gas rats in areas with fog until you work out a way to make gas not be invisible in fog areas. Or simply disabling gun rats in areas where they shoot through walls until you fix the collision in those areas. Or disabling chaos patrols until you fix their pathing/spawning/getting stuck in places.
I’m fine with there being these sorts of bugs here and there, but I’d much rather you just disable the offending portions until you have a fix, because a month into release it seems like you won’t have a fix for them any time soon, and some like the invisible gas are probably related to issues with the Unity engine and you may not be able to fix at all, so just disable the offenders in those areas, you know? I’d much prefer that, because I love the heart of the game but I’m sick to death of runs ending for things outside our control.
In aircraft accident and prevention there is something called “Swiss cheese theory” but this is applicable to many different subjects. Tiny holes here and there usually aren’t a problem on their own, but if you have enough of them they tend to align and make a hole straight through the cheese. Catastrophic accidents usually aren’t due to one major component failure, but instead result from multiple minor faults that made the accident unavoidable, but if you had managed to patch up just a few simple fixes there wouldn’t have been a problem. SOME sort of problem like this tends to happen every few rounds or so, and it makes me ask why bother. I’ve got about 100 friends on my list and only a handful still log on v2 each day so I’m sure I’m not the only one frustrated by this.
The game isn’t lessened for me in any way if you remove fog walls or remove Chaos Patrols. But stuff like dying to gunnrats shooting through walls because we dont have Pyro/Waystalker ruins my experience. I’ve even stopped bothering with Legend completely because my last Legend run we got Festering Ground and in the tunnels near the middle of the map there was a Chaos patrol that got split up and would have a single Chaos warrior standing in our way making it impossible to advance without agroing the whole thing, and we had to fight two hordes before the patrol finally got its act together and moved on. Had a similar situation to that on the match prior in Legend Skittergate before the Miniboss where again the Chaos Patrol just got split up somehow so we got stuck behind it and had to fight multiple hordes before we could advance. I guess we should be thankful that we at least heard this one and could see it in the distance and try to avoid it, but nevertheless it was the proverbial straw and I’m just staying away from Legend until something is done about it.
I’m not asking for an easier game, mind you. I’m just saying that your intention is for us to have to avoid chaos patrols on Legend, and they’re supposed to probably wipe us if we mistakenly agro them. But it is very rare to play legend and not agro them due to whatever bug, so to play legend at all we have to build our comp expecting to have to fight a chaos patrol. So instead we just don’t play legend, not because we aren’t good enough for legend, but we don’t want to build/play around expecting having to fight one because there is rarely a way to not agro them. Like I love Into the Nest but avoid it because there’s just too many ways to wipe to bugs.
I want to play legend, but I don’t see you fixing patrols anytime soon, so my suggestion is just disable them, add more Chaos Warriors to ambient or to hordes instead to increase the difficulty a bit instead. But the dev attitude of keeping stuff in the game that still doesn’t work right a month into release with DLC around the corner is driving me away. If you have real fixes for this stuff coming next week or so please ignore this, but otherwise, just suck it up and disable that stuff for now.