God I love hidden nerfes. Ranged damage, white HP decay

Do you know the meaning of word “ratio”?

Just let the thread die guys. He’s willing to argue in the face of directly linked explanations.

While there could possibly be undocumented changes the stuff in this thread does not mention anything that has been verified that wasn’t known over a week before patch dropped. And it was inaccurate about the things it mentioned that were known.

There is no constructive conversation here.

Read the patch notes and the forum, scaling was faulty in release. Including Release 1.00 (i.e. first public release), Beta 1.05 (the beta over the easter weekend) and Release 1.05 (i.e. the current release). Not that this is tha scaling for “attack” (i.e. damage), it is also applicable for “cleave” but not for “stagger”.

The 0.7 scaling is at max HeroPower, which AFAIK is 815 with all possible boosters.

HP PL Release 1.00 Beta 1.05 Release 1.05
0 185 185.00 185.00 185.00
12 197 197.00 197.00 197.00
15 200 200.00 225.00 231.25
35 220 220.00 230.00 237.50
55 240 240.00 235.00 243.75
75 260 260.00 240.00 250.00
95 280 280.00 245.00 256.25
115 300 300.00 250.00 262.50
135 320 320.00 260.00 275.00
155 340 340.00 270.00 287.50
175 360 360.00 280.00 300.00
195 380 380.00 290.00 312.50
215 400 400.00 300.00 325.00
235 420 420.00 310.00 337.50
255 440 440.00 320.00 350.00
275 460 460.00 330.00 362.50
295 480 480.00 340.00 375.00
315 500 500.00 350.00 387.50
335 520 520.00 360.00 400.00
355 540 540.00 370.00 412.50
375 560 560.00 380.00 425.00
395 580 580.00 390.00 437.50
415 600 600.00 400.00 450.00
435 620 620.00 410.00 462.50
455 640 640.00 420.00 475.00
475 660 660.00 430.00 487.50
495 680 680.00 440.00 500.00
515 700 700.00 450.00 512.50
535 720 720.00 460.00 525.00
555 740 740.00 470.00 537.50
575 760 760.00 480.00 550.00
595 780 780.00 490.00 562.50
615 800 800.00 500.00 575.00
635 820 820.00 510.00 587.50
655 840 840.00 520.00 600.00
675 860 860.00 530.00 612.50
695 880 880.00 540.00 625.00
715 900 900.00 550.00 637.50
735 920 920.00 560.00 650.00
755 940 940.00 570.00 662.50
775 960 960.00 580.00 675.00
795 980 980.00 590.00 687.50
815 1000 1000.00 600.00 700.00

Firstly, there was no “guys” prior to you appearance in the topic. This was a conversation between just me and FlashFuzz.

Secondly, not everyone plays beta, monitors the forum 24/7 and knows just every thing about the game. Most people just play the game.
So one day the patch comes out, you turn on the game and realise, that your weapons deal less damage than before. So you go to steam news section to read the patch notes and all you see is: “Scaling has been tweaked for damage and cleave (using a 3.5 ratio rather than 3.0)”. And you have no idea what that means, not even a single one. If the line said something like: “Damage and cleave has been reduced at high hero power”, than there wouldn’t be a single problem. But it didn’t. That’s why I came to the devs forum and made this topic. And that’s why it has 500 views and 15 likes.
So now I know that the ratio this line is talking about, is how much stronger your character gets at 600 power compared to 0 power. But how are you supposed to know that?! How a random player reading patchnotes is supposed to know that this is what this line is about?!!!
And even if you know all that stuff, there is still 2 mistakes in this line:

  1. The scaling was 5.0 prior the patch, not 3.0. So if the devs wrote that right, everything would be more or less clear. You divide 3.5 by 5 and you get 0,7 - the exact damage drop down.
  2. This line was present in beta patch notes, while damage in beta was lower by 40%. So simple logic: if the scaling was the same at beta and realese, but the damage didn’t change, than this line has nothing to do with the damage. The text in beta patch notes should have said, that the ratio was set to 3.0 down from 5.0

Thirdly, have you tried using the link? If you try, you will find out that the link you’re talking about leads to a random post, which is not related to this topic AT ALL.

As a summary let me emphasize one thing. This post was seen by a lot of people, it got some likes and some people made posts here agreeing with what it said. This means that a lot of people thought, that the damage nerf was silent, just as I did. Because this is the most important change of the patch, you expect to see at least some info on that, not just one weird line, that is also faulty. And this whole situation is 100% due to devs oversight.

More like 0.707. Also thanks for the table, although why there is no line for 600 power there? I think that’s an important value.