For months now (pretty much since the patch that introduced the glitch where Gutter Runners face the wrong way when stabbing the heroes), Gutter Runners have been skipping animations. They can go from their “climbing a ledge animation” instantly into being on top of a hero, without even properly finishing the climbing animation. No pre-leap crouchdown, just instant jump. They can miss a jump, fly past you and instantly rejump without even having to fully turn around to face you first. They can jump from a position where they are sideways towards you (and they will fly through the air still turned sideways). They can be running directly away from the player and instantly can jump backwards onto the player, flying towards the player butt-first, because they entirely skip past having to turn around.
Steps to Reproduce (Required):
Wait for an assassin to spawn.
Flip a coin to see if they act normally or if they will skip animations, ingore facing directions, etc.
Something like this? Couldnt find the one where they land on you with their backside. Very frustrating. I believe it has something to do with Versus, sneakrats didn’t use to do this 15 months ago. I also believe other entities skip animations while climbing obstacles etc.
I feel like it’s just the same old as it was before, it just got worse possibly? The jumping while turned used to be that they actually at least turned to be 90° facing from you and finishing the turn in the leap. Now they jump while facing away and not even aligning properly. They still do their crouch before pounce animation though, even while facing away - they seem to start to drift towards the targeted player instead of facing him in that moment.
The thing I believe is new is the smoke bomb bamboozle right after starting a leap.
I’ve had them straight up climb up a cliff and without even landing with their feet on the top of the ledge yet already jump at a player. Not only did they not finish the climb animation, there was no pre-leap crouch at all.
notice this too, or they get caught running in a circle permanently and then all of a sudden appear on a player/bot as if the jump animation didn’t even go off. Plenty of my bots get caught this way because the devs refuse to program in bots shooting specials on sight like the players do.
also notice too their push is massive compared to their size. For some reason they do a push aoe when they land (like the slayer’s) when their hitbox is literally the size of a skavenslave but when a stormvermin pushes you it doesn’t even push you an inch. Make it make sense