Heroes, the most ill-omened night of the year is soon upon us!
Between October 26 - November 6, Geheimnisnacht returns to Vermintide 2 on all platforms. Remember to visit a ritual site, collect the Skull of Blosphoros, and survive the remainder of the mission(s) in order to earn new time-limited rewards.
All players playing during Geheimnisnacht will also earn Double XP!
The Skull of Blosphoros
Disrupt the ritual and secure the Skull of Blosphoros for an extra challenge. Select your courier with caution as there is no second chance of picking up the Skull during that mission once it has been lost.
Watch Your Step!
While traversing through the Reikland, you might encounter a favorite of Nurgle. The Nurglings are known to cause mischief, giggle, and they rarely come in small numbers. Hopefully, they scatter quickly!
New Time-Limited Quests and Rewards
During Geheimnisnacht you can earn new unique time-limited rewards by completing the themed quests. New weapon illusions and portrait frames are awaiting those brave enough to complete the challenge.
Patch 4.7.3 Notes
Keybindings can now be bound to up to two different buttons. Keybindings can now be cleared by right-clicking them. A single key can now be bound to several actions (eg. R for reload and weapon special).
Chaos Wastes mission modifiers should no longer display #NAME?.
Fixed an issue causing bright light exposure when multiple mutators were active at once.
Fixed a lighting issue that could occur when night mode or the darkness mutator was active.
Fixed an issue where cosmetics would occasionally appear to be missing.
Fixed an issue where Sienna’s (Battle Wizard) ‘Fire Trail’ would deal more damage than intended
Should probably release as an announcement on steam since the forums are already getting flooded by people asking ‘why the size?’
I would be there bashing their skulls if i wasn’t banned by an actual valve employee.
Its a miracle i am not banned here.
This is great to see, and overall nice little patch + Halloween event sounds pretty cool.
I do have ask though since it’s been here so long now, should we just be taking bloodshot trueflight interaction as a feature at this point? I would have thought it would be similar priority to fire trail fix if it’s seen by the balance team as something that needs to be fixed (I think most of the players here would agree it should be fixed).
Perhaps its sort of a tip toeing on a pool to see hows the water, last time enemies were introduce there were a bithcing tsunami, wich proudly i wasn’t a part of, i genuinely liked goatboys even at the start when they were basically a moving wall of beef.
People who want them removed from the game are overreacting. The Beastmen just need some fixes and improvements, they don’t need to be deleted entirely. They just need to fix up some of the animations and somehow rework Ungor Archers to be less irritating, maybe by boosting their shooting speed but spawning less of them at once.
I’d also like to see Pestigors amongst them as tanky and hard-hitting but slow elites (similar in principle to the Chaos Warrior), and if possible have Khorngors, Slaangors and Tzaangors as well. Khorngors could act as the Beastmen version of a berserker, and Tzaangors could be a spellcasting special unit, but not sure what niche Slaangors would fill.