Game would benefit greatly from a public test realm

Simple as. A lot of great ideas like putting mandatory blessings as a base kit on a weapon to make blessings more up to preference, testing Havoc changes and bugs, and just in general being able to test wild changes to see what sticks and bring it to live. Even something like For Honor has play test servers so it can’t be impossible.

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Don’t forget a much larger amount of data that covers a vastly wider section of the games population (what is left anyway). Things that are widely considered pretty important to finding & fixing bugs, testing features for future tweaking, and in general realizing that the latest-and-greatest-idea is truly momunmentally congrats-on-killing-the-game stupid.

Won’t happen though. Too many “community testers” would throw a hissy fit at the loss of their “special priveleges” in making sure only stuff they want gets put in. Too many staff would have their egos bruised when large numbers of players point to some truly stupid “feature” and go “dude, wth are you smoking?” And so on.

Like so many other great ideas. They aren’t killed because they don’t work, but rather meet their demise due to peopls fear of losing some illusionary status.

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That would require Fatshark devs to not be the type of people who would shove their block and tackle in a garbage disposal and turn it on solely because you told them doing so was a bad idea.

How many times have we seen play tester feedback get ignored outright because it doesn’t align with some devs preconceived expectations? How many times have we seen them utterly ignore fundamental problems or try desperately to retain completely insane systems in the face of overwhelmingly negative feedback?

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Eh, Fatshark routinely ignore testers, anyway. I remember the Winds of Magic update in VT2, when they had a closed beta, beta-testers hated the changes they made to stagger, and they pushed it out anyway. They kept having to tweak it back over time until it was . . . there, technically, but not really significant.

It was always a terrible idea, it took the game from something you could math in your head to something where you had no idea how many hits it would actually take to reliably kill x enemy because there were just too many factors.

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As a tester, speaking for myself ofc, I would actually much prefer having public/open testing but that’s up to FS.

Also

This.

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Having a more flexible balance realm would permit cases where we could see statistical nerfs which don’t kill the weapons be introduced, unlike what we saw last time with the Dsword and the Plasma gun.

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the nerfs proposed to the ds would not kill the weapon.

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If anything, those nerfs don’t go far ENOUGH. Although, I do enjoy the prospect of its Special Attack being a Parry instead of a Stab.

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lame. the community has no agency and those that do are too entitled to realize the benefit.

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I wasn’t saying they were, but statistical nerfs made people worry needlessly when the DSword would have been alright. And seeing it changed would make it easier to accept it.

There would still be some that would complain about it though.

my concern is the way it is handled “here” it´d lead to resentment and a kind of “cassandra complex”

with all thats happening right now having valid concerns and proposals (even in larger,valid numbers) blown into the wind could tip the mood to unpleasant levels :thinking:

if you think about it , fs can´t win here.
do whats necessary balance wise and take the crutches from the crutchlings : reviews gonna go down
do the opposite… same result… :man_shrugging:

makes me wish games at a certain point were independent from monetary influx and just “be there” & not give a f about sales-appeal

quake 3 back in the day sold a :poop: ton of copies, 99% of players dropped cause lets be honest they got their asses handed to them in a basket, still the game´s up till this day and it´s “pros” are among the best you can find in any fps shooter for decades.

no one remembers the 99% but thresh, fatal1ty and rapha gonna float around when i show replays to my grandkids

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It would help them to catch bugs faster. On the other hand, If everyone knew what’s being tested, fatshark would be flooded by far more feedback than they can handle or want to, and questions “when does feature XYZ come and why not”. Seems they rather don’t want this, as testers are under NDA afaik.

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The way I see it, the negative reviews on the game they brought on themselves from

1.) A botched launch

2.) Overreacting to the Power Sword nerf

Everyone who review bombs knows Fatshark wants to avoid it at all costs, and Fatshark has nobody but themselves to blame for it for the way they handled it. There’s a demand for this game, ever since the class talent rework the game has had a healthy playerbase. They’re better off just ignoring the steam reviews and not having it be a factor in their decisions.

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