Game crash without producing a crash report

Of all places on the exit run from Skittergate, I was the host… 1 Grim, 3 Tomes, 7 loot dice. I feel bad for the other players.

Anyway, I checked Event Viewer after that happened to see what could have gone wrong, as “something” cleared happened after the game vanished due to curser cues.

**-** **System**

|||**-** **Provider**

[ **Name** ] Application Error|
| --- | --- |

|||**-** **EventID** 1000

[ **Qualifiers** ] 0|
| --- | --- |

**Version** 0

**Level** 2

**Task** 100

**Opcode** 0

**Keywords** 0x80000000000000

|||**-** **TimeCreated**

[ **SystemTime** ] 2021-04-12T15:51:51.3518698Z|
| --- | --- |

**EventRecordID** 14160

**Correlation**

|||**-** **Execution**

[ **ProcessID** ] 0

[ **ThreadID** ] 0|
| --- | --- |

**Channel** Application

**Computer** <PCNAME>

**Security**

**-** **EventData**

launcher.exe_Vermintide 2

1.0.415.0

5fa26d0c

KERNELBASE.dll

10.0.19041.804

b610d74d

e0434352

0012a8b2

11b0

01d72fa9d6bc75b9

D:\Games\SteamLibrary\steamapps\common\Warhammer Vermintide 2\launcher\launcher.exe

C:\WINDOWS\System32\KERNELBASE.dll

31fd702d-c84d-4746-a111-33652e3ce4e0

At the same second in the Event Logs:

Application: launcher.exe Framework Version: v4.0.30319 
Description: The process was terminated due to an unhandled exception. 
Exception Info: System.ComponentModel.Win32Exception at MS.Win32.UnsafeNativeMethods.PostMessage(System.Runtime.InteropServices.HandleRef, MS.Internal.Interop.WindowMessage, IntPtr, IntPtr) at System.Windows.Interop.HwndTarget.UpdateWindowSettings(Boolean, System.Nullable`1<ChannelSet>) at System.Windows.Interop.HwndTarget.UpdateWindowPos(IntPtr) at System.Windows.Interop.HwndTarget.HandleMessage(MS.Internal.Interop.WindowMessage, IntPtr, IntPtr) at System.Windows.Interop.HwndSource.HwndTargetFilterMessage(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef) at MS.Win32.HwndWrapper.WndProc(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(System.Object) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate) at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(System.Windows.Threading.DispatcherPriority, System.TimeSpan, System.Delegate, System.Object, Int32) at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr, Int32, IntPtr, IntPtr)

a few seconds later this shows up:

launcher.exe_Vermintide 2 
1.0.415.0 
5fa26d0c 
KERNELBASE.dll 
10.0.19041.804 
b610d74d 
c000041d 
0012a8b2 
11b0 
01d72fa9d6bc75b9 
D:\Games\SteamLibrary\steamapps\common\Warhammer Vermintide 2\launcher\launcher.exe 
C:\WINDOWS\System32\KERNELBASE.dll 
c4969666-72ed-4b3f-9329-6de17935727f 

I had to snip the console log for it to fit in a pastebin (512kb limit) so remove all “temp health degen” and pasted only from map selection

1 Like

Thank you for your detailed report! We’ll look in to this.

1 Like

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