Fully charged heavy attack input queueing in strange way (especially Ogryn weapons)

Issue Description:
Heavy attacks, when fully charged, queue up into the next attack while the character performs the initial heavy attack. This often results in stray light attacks following a fully charged heavy attack, since the mouse button is still held while the attack is being performed. Especially disruptive on the slower Ogryn weapons when using the talents that encourage fully charging heavy attacks, resulting in constant unwanted attacks going off during regular gameplay.

Steps to Reproduce:

  1. Pick any character
  2. Pick any melee weapon (most apparent on slower weapons e.g. Ogryn shovel, timing varies between weapons)
  3. FULLY charge a heavy attack (i.e. Hold M1)
  4. Let go of M1 after the heavy attack automatically goes off, while the weapon is “mid air” and swinging
    Result: Depending on exact timing, your character will perform a light attack directly after the charged heavy attack even though you let go of M1 well before the attack was over. On the Ogryn shovel, this happens often even if you let go of M1 before the fully charged attack even hits the enemy, resulting in very disruptive gameplay with “stray” light attacks going off, and preventing one from “spacing out” fully charged heavy attacks the same way as regular charged heavy attacks.

Conditions
Tested in Meat Grinder aswell as missions, occurs in both. Seems to happen in missions more easily due to latency, but I am unable to record and compare if true

Platform:
Steam

Reproduction Rate:
100% (timing varies between weapons)

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