3 mines with 15 second duration, which give stagger to an infinite number of enemies, each with a cd of 60 seconds off of lone wolf, and without it, 8 bleed on each enemy staggered by pounce doesn’t seem particularly balanced, not to mention the unholy damage reduction with castigator’s, true grit and forceful
good that lantern has this up already.
big and flexible tree with interconnects and plenty of options in the leaves. fatshark has learned from the ogryn rework.
As I did not see this thread… I copy paste what I have written about it…
I like the keystone without mastiff:
End of tree keystones are (my opinion), copies of other classes.
This one remind me Disrupt destiny (psyker)
This one is the specialist keystone (veteran) equivalent
This one is feel no pain (ogryn) equivalent
Not the trotally new and different gameplay I wanted…
maybe smack heretics on both ears like with cymbals?
I did notice that also with the keystones.
Excellent work from the GamesLantern gang, thank you!
I quickly slapped together @Reginald 's build from his video as I didn’t see it up there yet.
Pics for you weirdos who don’t click links:
I just hope FS do not put a class limit on the party system like VT now that we have a class with a pet.
Answer is… he carries the same and use the melee or ranged weapon according to the need.
The only problem is that you could have two different skins for the shield…
True,
Maybe FS should have made both shields available with the ShotPistol. This way if you choose one Mk then it locks the other out.
I wonder how this works in Havoc. Perhaps you still get full corruption?
This isn’t anything new. True Chad Grail Knight uses mace and shield and bretonnian sword and shield (or sword and shield + bretonnian sword and shield).
it limits health damages… not corruption.
So you could still get insta killed. But not just by one hit from a crusher.
FIFY!
Incredibly well made tree but 7.5% reload speed is very pathetic for an aura. I’d expect at least 15%, I think that’s the minimum to make it worth for shotgun builds.
Arbites is God and we have the privilege of existing in their world
Its about as perfect structurally as a tree can be while still being a tree …maybe too good
…could use some blitz modifiers
OP title: “Full Arbites Skill Tree now available on Build Editor on Gameslantern”
a bunch of ppl posting screen snippets (pics) of trees
Ogryn v2.0 just dropped.
It will be interesting to see how it will interact with all the weapons, because the melee tree looks like Cleave City.