Vigilant Autogun
Braced Auto
Infantry Auto
Autopistol
Stub Revolver
Combat Shotgun
Bolter (pistol and regular)
There’s also the new weapons: An ‘Arbites shock Maul’ that looks to be 2-handed, two marks of shield-and-maul, a shield-and-shotgun-pistol in the ranged slot, and an ‘Exterminator Shotgun’ that has 2 marks. Blessings appear to be standard maul or shield stuff, but interestingly the new shotgun can get extra damage versus electrocuted enemies and the ‘ranged’ shield lacks the blessings of its melee counterparts re: defense.
As for the tree…
This boy looks to be a combat MONSTER. Keystones look like a Disrupt Destiny variant on the left, Weapon Specialization from Vet for the center, and a stagger-focused Bruiser on the right. With the sheer variety of options it looks also like a Vet situation where you might want to drop the keystones for more raw power. That said, there’s a LOT of stagger-buffs where you do more damage on enemies and stagger them more easily.
Some of the particularly funny or cracked-out talents though…
Heres my plans, obviously ill try all the abilities and grenades but I love some of these nodes like the “max hp damage from single hit capped at 50”
ill do a different set up for like a full dog damage build just for the lols
The hound is going to have to be really good to compete with Lone Wolf.
I wonder how Remote Detonation works if you don’t have a hound? In fact, surely taking Lone Wolf should just make all talents related to the hound unavailable to your build?
Enemies count as staggered on weak point hits intrigues me. Does this mean you can get the massive skullcrusher bonus (which is a team wide buff btw) just for hitting weak spots? They will massacre Monstrosities even faster than ogryns if this is the case (max strength of skullcrusher is 8 stacks of +10% damage).
Wow! So many actually not just stat increase nodes - that’s what I call a talent tree! If the weapon movesets are cool too, and they feel nice (I have high hopes - the last two melee weapons are literally the best in uniqueness and fun department), then we’re in for something great.
I really like when I can actually see and feel my place in the moveset just by looking at the screen - that’s why Relic Blades are so cool.
Yeah, that base stat alone makes this the best melee class. Psyker delay but with 200hp, 150 toughness, one shot protection talent, cracked toughness on stagger, 20 second charge, an actual useful special on the shield and smite on demand with a 45 second cooldown (shock mine with aura regen). Oh, and that ogryn talent to free yourself from dogs but on a 5 sec cooldown.
GG tank ogryn my beloved. Arbites is my new friend.