I don’t play Havoc, but it’d be cool to see these modifiers work their way into the base game. The Conclave event that featured contaminated stimms was neat since it finally gave us the chance to see the Heretics use the same stimms that we were told to fetch/destroy and see what the fuss was about.
Expand + unify modifier pools across game-modes. So many interesting modifiers are locked behind havoc, or maelstrom, or mortis trial game modes or events. Coming up with a system for using different amounts of these modifiers on normal maps depending on the difficulty level would be great to keep the gameplay variety up.
But having events running continually would be a terrific way to break up the “sameness” of always running Auric Maelstrom, but events have not been what I expected them to be thus far: testing grounds for new mechanisms to include into the regular game.
Collecting/destroying tainted rations, atoning at altars, Hexbounds, and so on would have been excellent additions to the base game to add more randomization to the missions, but for whatever reason, new additions from events have either been throwaway content or added solely to Havoc, a game mode that few people play.
I don’t know who hurt you, FS, but if you can’t see the overwhelming praise for your work on modifiers because you’re too focused on the negatives of online communities, you might be in the wrong line of work.
The people yearn for the modifiers. The modifiers for Darktide. The modifiers designed by you especially for Darktide, Darktide’s modifiers. Those modifiers.