How would you characterize rebuilding entire systems, like penances and crafting? FS has been investing in the game consistently for the last 2+ years at a steady clip and in a wide variety of ways.
Id like to think solo mode is never coming becasue other than fatshark telling us its coming there is absolutely nothing else regarding solo mode that even makes it remotely tangible. This game has always been a coop horde shooter, period. You have never seen anyone outside of pc players using a mod play this game solo. We dont know a solo mode has been developed, we dont know if it exists, we also dont know if anyone has worked on it or will work on it in the future. Solo mode could have been nothing more than an empty promise and words typed out and put out into the world. Also me personally id never buy a co op game in hopes to maybe potentially one day play the game solo because as far as weve seen solo mode doesnt exist. Most people playing darktide are perfectly fine playing a co op horde shooter because thatās what they bought and thats what darktide is. Just because fatshark said one day this game would have solo mode doesnt mean it will ever become a reality. There is no gameplay of console solo mode, there arent screen shots, we have absolutely nothing but pc players using a mod to play solo.
Whats sad is how Toxic Steam Forums are of this. people just requesting the Solo Mode. its not hurting them. and all their arguments boils down to āits a multiplayer gameā butā¦So what? VT2 has it why not darktide? I can understand too that there will be extra devwork to make the current darktide bots ACTUALLY CAPABLE but it is still ridiculous really to NOT work on it anymore. so I agree with the sentiment.
About Darktide
From Darktide source codeā¦
from mission_board_view.lua
MissionBoardView._callback_toggle_private_matchmaking = function (self)
self._private_match = not self._private_match
if self._solo_play then
self._solo_play = false
end
self:_set_play_button_game_mode_text(self._solo_play, self._private_match)
local mission_board_save_data = self._mission_board_save_data
if mission_board_save_data then
local changed = false
if self._private_match ~= mission_board_save_data.private_matchmaking then
mission_board_save_data.private_matchmaking = self._private_match
changed = true
end
if changed then
Managers.save:queue_save()
end
end
end
MissionBoardView._set_play_button_game_mode_text = function (self, is_solo_play, is_private_match)
local play_button_content = self._widgets_by_name.play_team_button.content
local play_button_legend_content = self._widgets_by_name.play_team_button_legend.content
local play_button_text = Utf8.upper(Localize("loc_mission_board_view_accept_mission"))
local sub_text_color = Color.terminal_text_body_sub_header(255, true)
if not is_solo_play and not is_private_match then
play_button_legend_content.text = Utf8.upper(Localize("loc_mission_board_play_public"))
elseif is_solo_play then
play_button_legend_content.text = Utf8.upper(Localize("loc_mission_board_toggle_solo_play"))
else
play_button_legend_content.text = Utf8.upper(Localize("loc_mission_board_play_private"))
end
end
from mission_board_view_settings.lua
game_settings = {
{
description = "loc_mission_board_toggle_solo_play_description",
display_name = "loc_mission_board_toggle_solo_play",
setting_name = "solo_play",
value_get = function ()
return true
end,
},
{
description = "loc_mission_board_disable_bots_description",
display_name = "loc_mission_board_disable_bots",
setting_name = "solo_play_disable_bots",
value_get = function ()
return true
end,
},
},
from default_view_input_settings.lua
hotkey_start_game = {
"keyboard_enter",
"xbox_controller_x",
"ps4_controller_square",
bindable = false,
description = "loc_mission_board_toggle_solo_play",
},
toggle_private_match = {
"keyboard_p",
"xbox_controller_y",
"ps4_controller_triangle",
bindable = false,
description = "",
},
toggle_solo_play = {
"keyboard_s",
"xbox_controller_left_thumb",
"ps4_controller_l3",
bindable = false,
description = "",
},
from group_finder_view.lua
GroupFinderView._callback_toggle_private_matchmaking = function (self)
self._private_match = not self._private_match
if self._solo_play then
self._solo_play = false
end
self:_set_play_button_game_mode_text(self._solo_play, self._private_match)
local mission_board_save_data = self._mission_board_save_data
if mission_board_save_data then
local changed = false
if self._private_match ~= mission_board_save_data.private_matchmaking then
mission_board_save_data.private_matchmaking = self._private_match
changed = true
end
if changed then
Managers.save:queue_save()
end
end
end
About a mod
You know thereās a mod. Absolutely NOT perfect as you cannot get progression.
Sidenote: note that what we see in code is not solo with bots, but it seems more a solo without bots.
Anyways private team exists. We could have a solo by switching the limitation to 2 players at min and let a single player go private.
About using our own bots, someone created a mod about thatā¦
Again⦠why so much hate for solo? I know that lies are nowadays something that can make you successful⦠but..
yes there is something good if they introduce a solo that does not require to be online. you could play the game without a subscription
But even adding it officially would address a concern for more players than the havoc population. So if they had time to loose on havoc, they can deliver what they promised.
I am sure there are players on PC that donāt want to rely on mods, and players on console that want a soloā¦
Most people dont care about playing solo and darktide is not a single player offline zombie game its a co op horde shooter. There are far more people who do not at all care about solo mode than people who do. I also dont care about whatever all that text was because I dont care about solo mode or if it ever comes its totally irrelevant to me. You want a solo warhammer experience? Go play space marine a game designed around playing solo if you so choose. Also im fairly certain most people playing darktide solo on pc dont care about resources because veterans of the game have more resources than we know what to do with and dont mind using a mod because atleast they have access to playing solo. Most people who play darktide are super casual players and i highly doubt most of them are good enough at the game to play solo. There is a very small number of console vets who for whatever reason want to play darktide solo the rest of us dont care. If there were so much demand for solo it would be in the game and noone has access to it so its obviously not a priority.
I care. I have close to 2k hours on PC. Iād like to be able to spin up the game sometimes and not have to jump through a bunch of dumb hoops to play a downgraded version of solo from VT2.
This is literally all they need to do. Even if the bots never live up to the V2 bot system it would be enough imo to satisfy most people.
Solo mode = less players in the overall pool for joining games in multiplayer. Less players in multiplayer = people slow down or stop playing because of long que times. People stop playing = no microtransaction sales. Darktide averages what, 5k to 10k players after the most recent updates?
Letās say we did add solo mode - now we are losing a % out of the average daily players and thus losing % in microtransaction sales. These are the kinds of things they think about - itās all about a profit margin. Adding in a solo mode to a multiplayer game will diminish their profit margin to a degree they donāt care to see.
āV2 has a solo modeā and this isnāt V2, which is why we have dollar tree chaos wastes and non-premium cosmetics that I am pretty sure one of the developers children were in charge of designing.
Obviously I am just guessing but this is my personal opinion on it.
Solo players would be in the game, buying microtransactions. And, even if solo-only players are somehow a considerable % of the population, they probably arenāt choosing to play something they donāt want to play (coop)ā¦theyāre just not playing.
the main issue is that solo mode exist already as a mod, if there was a mod that allowed people to bypass the crafting system no one would have asked for a rework.
if more people complained it would be on higher priority
Hard disagree. People complain about solo mode all the time. Itās one of the few things left, other than the awful store, that brings out new and old players (and not just the funky bunch of lovers here) to grind an axe.
The fact that there is a mod ā which only 7,617 people have download btw ā that simulates the most barebones solo mode possible means nothing.
Unless of course you mean the UBER popular mod that doesnāt provide progression but allows you to do crazy self-hosted stuffā¦that one has 8.8k unique downloads (woah!)
Fine⦠then let us ask it to Fatshark
No thank⦠I go playing Darktide.
But I want that it is truly implemented as it was promised.
And to be
Sidenote: I donāt have sm⦠and donāt plan to play that.
Give me the number that are around⦠Please be precise. I want to know how many in Europe, how many on USA server, and how many for others.
I am really interested by these numbers, as you seem to have them.
The author is really kind at supporting it, but guess why so few play it, guess why I prefer many more try?
Cause the solo mode is an OFFLINE mode. No progression. No penance completed. No material collected. No progress in eventsā¦
Also, the mod has several bugsā¦
And final, the fact it is local change the gameplay. No latency at all.
So, even on PC there is an interest for this mode. I am on a PC and I want to be able to play solo and get progression.
no one cares about progression most of the people who want to play solo are long done woth the grind
thats still more than the actual player base of the game on pc excluding the people that come on after every update it.
like it or not its still filling a niche that otherwise would cause more voices to prop up.
if chatblock didnt exist we would get a thread every other day asking for that same for forTheEmperor etc
Sure⦠why I care then?
Another one who thinks he knows it all.
No, thatās more than the amount of people who are online (only on Steam) at every hour of every day. But thatās beside the point.
Solo isnāt a solved problem. Sure, it doesnāt affect every single player (like crafting), so itās never going to see the amount of attention as crafting, but there is a non-zero number of players who want it and would benefit from it (and I think ultimately everyone would benefit from the effort that it will require).
Outside of Steam and MS Store players (some of whom donāt mod), there are PS5, GeForce Now & Xbox players who canāt mod. We donāt know what those numbers are, but I bet all together theyāre comparable to the Steam player base (just guessing based on the number of Xbox/PS5 players I see in almost every match).
The mods existing has no bearing on those players. The truth is that solo is a niche concern. The mods have practically nothing to do with the larger communityās engagement on the topic.
Thereās one huge issue with this however
VT2 has modded realm, so solo games can be possible and Fatshark can say āoh you beat it fairly sure hereās your rewardā
Darktide modders play on the live version of Darktide because thereās no modded realm just the normal game
What stops modders from just making something that would trigger the completion on their self hosted servers?
There is a workaround for this of course, forcing the client to connect into a server so that only then they can play solo
But⦠Hosting servers for people who are playing solo? That does sound kinda⦠Weird
Sanity checks. Matches canāt reasonably take less than X time. Itās not possible to get more than Y materials or Z experience in a mission.
Itās not a terribly difficult thing to make rules around. And solo players will have to connect to servers, just like they do in VT2 solo.
I think theyāll be able to workaround those as well
As long as the player is the one hosting (basically hosting the server on their machine), modders Will be able to edit anything about it
You donāt connect into a server when doing a VT2 solo, youāre the host
VT2 solo on PC still requires being online to connect to FSās servers. DT solo would be the same thing.
I think sanity checks are a perfectly fine solution that would gate progression/rewards to reasonable/realistic numbers. But even if someone is using Will Of The Emperor to be invincible, who cares if theyāre only trivializing their own progression?
If you dont want to play coop you shouldnt be playing a co op horde shooter. Complaining darktide doesnt have solo mode is like complaining fallout 4 isnt a multiplayer fallout experience. The multiplayer aspect of darktide is half of what drew me to darktide because im used to playing games solo so its a nice change of pace for me. I never played vermintide so I have no frame of reference as to what solo even is but if people are new to this game and just dont want to play with others i mean its not a solo game so I guess they just wont be playing darktide. As ive already stated, a very small select handful of console players care about solo mode, the rest of us dont care because we welcome the multiplayer aspect of the game. Ive watched solo runs and theyre boring AF so Ive never thought to myself hmm id love to play this game solo nor am I good enough to for that matter but I guess thats neither here nor there.