I can when I want to, just don’t feel it warranted here.
You have no argument beside you not liking it and basically anybody else not caring about it.
whaaaaat? No way, FS accidentally breaking something to fix a minor issue?
Actually when was that? Like I can easily believe it because of course it would happen like that.
I’ll admit, I’m a pessimist. Maybe we’ll get lucky and FS will add a big input delay to hammers, so Slayers can then switch to using 2 greataxes to do the same thing except less and the last 3 Krubers still using the hammer will switch to xsword like everyone else ![]()
Let’s try and keep it on topic guys. Discuss the idea, don’t attack each other.
Indeed, this hould be a place of discussion, but I can’t really “discuss” when the whole counter argument is based on accusing me of b…g
There was no reasonable counter provided to my arguments.
If devs decide to integrate switching weapons as a legitimate way to increase attack speed, I’m out, this is Warhammer, it’s unrealistic, sometimes cheesy, sometimes dumb, but this is just a whole new level of breaking immersion via poor design. I mean, I seriously think the 2h hammer and pick handle cross section being a cross (try to swing something like that) is bad enough, I know most people don’t care, but it’s a sum of such details that makes or breaks the overal feel of the game.
Because behind able to cancel animations to take your ranged weapon is realistic? Yet it is still a fire skill of the game and really fun.
I m not saying that qq cancel is legit. I’m saying there are more inportant matter.
I m curious, what dont you like about it besides realism?
And we could have a nice argument about weather or not it should be added as a feature like many other non realistics things or abuse before, but you seems really extremist in your opinion so there are no point.
Btw… nobody can do it well, in high pressure situation manually, while dodging attacks etc. Talking about QQ canceling, not Q canceling.
And I agree, it should go away and the hammer should do lights much faster, to be actually great and on par with other weapons without need for macro.
Yea this would be rly bad move, since switch fast to ranged is very important.
You know how proper QQ cancel look like ? It’s very fast and strong. Which is obviously reason for using it.
Absolutely it is night and day difference in dmg output.
Exactly
As a Dwarf main user with a lot of love for the Slayer one, i abhor QQ cancelling. A good Dwarf don’t need to use such filthy metod. If you believe to be good with the Slayer because of QQ cancelling i have a bad news for you… you are not good, but just lame.
I don’t think anyone has ever written what you’re referring to.
I love 2H Hammer and I don’t use QQ because it’s so tedious… so I don’t care much about it. If I must give an opinion, it can remain. If some players love it, let them have fun. It’s not game-break.
BUT if you want remove it, to add a delay it’s a totally BAD idea. Already the weapons swap is so clunky.
It’s hysterical how you cannot see how much of a hypocrite you are.
I could quickswap before (a skill, albeit an easy one) to gain access to unlimited one hit kill crits. Two handed hammers can spam Q to gain access to a huge attack speed boost, again, an incredibly easy skill to learn, but very tedious. The only difference is the degree of strength, with the former quickswap obviously being way stronger.
Are you talking to me? I got a notification, but it seems your accusation of hypocrisy doesn’t make sense when talking about me, because I didn’t even know about “that other swap” before I’ve made this topic and the fsct, that it’s gone , further proves my point, that exploits should be removed. 
No he’s replying to another dude.
Good, I have issues with assuming the worst 
Some people have mentioned that delay would be horrible for weapon switching, but IMO it’s the only reasonable solution, that you have to finish the current attack first before being able to switch weapons, if you could finish your current attack faster - you would be able to swing much faster.
Yes, 2h weapons would get hit by such change, so FS should buff them accordingly, so they have their own set of strengths and weaknesses, weapon switching could be offset stronger push, more stagger on succesful block, higher headshot dmg multiplier (2h hammer, axe or pickaxe to helmet-> super bad times, while sword vs helmet is often not bad at all :p), or some fun mechanics - f.e. you get more stagger when blocking and slightly reduced block cost (and less dmg from boss overheads) if you catch the enemy during “parry” timeframe, even if you don’t have parry trait - sounds fun, requires skill, is situational, but still - gives you another trick to use in bad situations.

I know and I hate it
Do you leap into the air to untie your friends? Help someone up while sprinting in the opposite direction? I understand Q canceling breaks your sense of immersion; it is difficult to see your side as the line you draw for an exploit seems arbitrary to me
So, guys, do you want destroy the entire weapons swap mechanics and make the gameplay much more clunky just to… remove QQ on 2h Hammer?
°L°
You mean destroying cheese by adding something that will practically have no gameplay change outside of this? (look at TF2 for example and pyro puff and axe combo, it was bad, weapon swapp was increased and outside of that one cheese it didnt change gameplay of rest of weapon at all)
Can devs add no-switch duration to only the light 2h hammer strike? That’d be the best solution.
Cus its the only attack which is too powerful with QQ. Strong&long slowdown after attack and slow attack rate of 2h hammer light attack - are intended balance decisions which counterbalance high single target damage of this attack. The QQ exploit simply nullifies the drawbacks of this attack, and thus the balancing of this weapon becomes very foggy. If QQ wasnt existing, we’d all be asking for buffs for this weapon. My preffered buff is to add more damage (+stagger) to light attacks, to hammer the point that this weapon is slow, but meaty, the feel of power should flow through you. But if add QQ to equation, the balanced weapon becomes dangerously close to broken OP.
Adding a bit of a delay up to the same point, as if you were to block cancel, shouldn’t be a big deal.
And, even better if you would be able to switch to ranged anytime before the attack lands. If it lands, you’ll wait until block cancel moment for the switch to happen.
Also the using of ults during revive/rescue should go, IMO.
Exactly, block cancel timers. We have to remember, that for most weapons (dual and 1h) you can simply block cancel almodt anytime. And 2h weapons - well, they have their drawbCks, but as I’ve said - they can be buffed, there is lots of ways to improve them, especially 2h axe, which is in a weird spot right now (I’m sure there are many more weapons like that).
They have to modify the weapon, not mess around with the weapon swap mechanic.
This is why I asked how you want it fixed, demanding some unreasonable thing instead of giving any useful suggestion.