Fence spot on againist the grain makes slot system behave strangely

Issue Type (Required):

Levels

Issue Description (Required):

not a safe spot, way less slots available than it seems there should be, also makes horde get stuck on the walk-over planks to the fence.

Steps to Reproduce (Required):

  1. stand on any part of the fence near the climb-over planks which i was standing over in video
  2. make rats confused

Reproduction Rate (Required):

Constant (100%)

Upload Supporting Evidence (Optional):


nevermind, i didn’t know if there’s a different slot count on lower difficiulties which would explain it without me even noticing but I noticed the behaviour is present on veteran adventure as well. I am lost on that one, don’t understand the inner-workings of the game to the level where i’d be able to tackle/judge that. - end of video free of harm completely for some reason.

Leaving the post up over the fact that the rats get stuck on the mentioned spot.