I was pretty sure it worked when I tried it, but I guess it is hard to tell. Have not played with it too much, admittedly.
A couple things to note about Ogryn talents.
Lynchpin becomes a lot more valuable if you use a melee weapon with the Confident Strike perk. Lynchpin’s bonus affects the toughness regen you gain per chained hit, which includes the heavy chains that you’d get from the other two talents — except you’re not limited by the single-target or multi-target requirements. This means you can regen toughness on elites and bosses with just your light attacks if the enemy isn’t targeting you, similar to how you’d regen small but meaningful amounts of thp in Vermintide 2 with the thp-on-cleave talents.
Bombs Away is a joke not because it’s useless, but because it makes an otherwise-crap grenade feel useful. The amount of damage and stagger that the cluster grenades can put out is actually rather impressive on Heresy and Damnation hordes. Another important point: The talent works on any armor. This means flak armor, carapace armor, and Monstrosity armor will all cause your box to scatter grenades. It puts out some serious damage on bosses, even in the upper difficulties. This also means that you can hit an armored swarmer-type enemy and the talent will activate. Talents shouldn’t make our abilities feel useful. They should make our abilities feel even better.
I completely agree with this.
A passive or active talent choice to reduce suppression movement speed reduction would be incredible in solving the ranged enemy vulnerability.
Kickback had good stagger but far too slow a reload for the damage.
Rumbler is fun but inconsistent as the grenade explodes at varying times after target hit, splash damage could be higher considering reload speed.
Grenade gauntlet is just great, melee moveset felt a bit lack luster though, only used it to reload cancel.
Ripper guns felt fine, wasn’t head over heels with them but they work.
Heavy stubber feels like the only viable pick to provide reasonable uptime against ranged enemies, and even then it pretty much only provides suppression, it’s problematically inaccurate. Considering the caliber I’d prefer it to deal twice as much damage, half the fire rate and ammo capacity, less spread but more recoil.
Only melee weapon I’ve really grown attached to is the bull butcher mk 3 cleaver. Most of them have fairly similar attack patterns but this one specifically has a great rhythm of light-heavy-light-heavy for horde clear. Punch/slap weapon special is incredible for stunning elites.
Overall while I do feel ogryns are the most egg-shaped class due to ranged enemy vulnerability, I typically get by just fine once I’ve gotted into melee range.
EDIT: looked in to the lore and heavy stubbers can run 8.25mm long rounds, same as the autogun so i guess the firing behaviour is lore appropriate. I’d love a heavier caliber variant as described above though