Favourite and least favourite map & condition

when you report enough bugs on each mission youll remember their names

Best Map: archivum sycorax
Best condition: Hi int STG… that or monster spam maelstrom

Worst Map: Hab dreko
Worst condition: lights out!

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as for map design and flow, hab dreyko is indeed my favorite map.

least favorite due to opening is the torrent part consisting of an open staircase where you’re open to almost all sides.

most failed rounds due to teams not sticking together happened here.

rest of the map seems pretty anti-climatic.

modifiers I II V E G and C I VI as favorites.

mutants/dogs neutrail nuisance

least favorite ventilation stuff with snipers, not to them being snipers per se but the lazy here’s a dozen a bunch thrown in one corner.

no placements that’d make for harder engagements just dodge the laser game times x amount of snipers

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Archivum sycorax is my favorite, despite being a veteran I love the C-I-V-I modifier. Honestly some of the most fun I’ve ever had destroying all that armor!

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Least fav condition: Power supply interruption. Darkness. Wow.
Least fav map is the Carnival: It’s not a bad map overall but the finale is really meh, we already had this at Enlcavum Baross

Fav condition: Pretty much anything that is not power supply interruption.
Fav map: Obscura Den/2nd Carnival Map

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Most maps also tend to have a couple of good bits interspersed with terrible parts, which makes it a little difficult to assign favorites. Hab Dreyko, for instance, the events are all awful hands down and most of the parts between them are boring staircases. But the beginning of the level is pretty good and the escape bit at the end of the level is really great; often the spiciest point of the entire run in maelstrom.

Overall I think my favorite maps are Chasm Logistratum, Chasm Station, & Magistrati Oubliette. All maps with good memorable parts and a lack of extended boring bits. Honorable mention to Archivum Sycorax, which I quite like but feel is let down by the dreadfully easy “running through the ductwork maze” bit and the end event being a bit too long for how unchallenging it tends to be.

For maps I hate, Ascension Riser instantly springs to mind. Could easily cut out like 5-7 minutes of boring ass ****ing around on that map. The Hourglass levels are all pretty lame also, partially down to their heavy reuse of the same small handful of terrible rooms, but also because they have some of the worst time wasting end events.

For modifiers Monstrous Specialists is of course the best one. Followed by melee only. And the **** ones are pox gas, lights out, and vent purge. Everything else, like waves of whatever, are not particularly meaningful on their own imo.

Actually, on second thought the worst modifier is whenever an auric damnation mission isn’t hi-shock. It’s so annoying when the auric board refreshes with only like, two damnation hi-shock maps and you’ve recently done both of them. All of the other non-maelstrom modifiers are some combination of boring or annoying.

Ditto. I tend to remember maps via their finale and working backwards through the level. The names are just so non-descript and the similar color palettes and asset/room sharing makes a lot of levels blur together.

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Favorite: Metal Fab 36 - lights out, hi intensity gauntlet, waves of specialists, no ammo, mostly melee.

Least Favorite, The Hourglass, Pox Gas, ventilation purge, waves of chargers, nurgles gift with monstrous, snipers.
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Magistrati Oubliette is my favorite map. I adore assassination missions in general.

I don’t really hate any condition except when playing Ogryn, then Power Supply Interruption sucks.

I also don’t really love any condition.

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Yes I guess I don’t actually love any condition… With the exception of the increased enemy presence as this means more chaff. I like it when the hordes are really hordes.

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I particularly hate pox gas. Reasons include but are not limited to:

  • Extremely large stretches of land that are all attached to one pox gas cycle.
  • Gas starting when you are in the middle of a fight and can’t really move.
  • Gas stops you moving forward but there is nothing going on, so you just sit there.
  • When the gas starts and half the people go forward and half the people go backwards.
  • Obligatory joining a mission in progress and literally spawning in gas.

I like the idea of it, I just hate the implementation. Its not fun for me.

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Oh yeah, that. I do remember Fort Brappenburger being a pretty great map until the finale, at which point I I fell asleep every time.

I don’t think they necessarily need to make them harder exactly (though a tough one here and there is something I really like), just more interesting. Like, the maze section in that throneside map (you know the one) is pretty fun despite not being particularly difficult.

I think they need to move away from arena-type events towards more linear types. The difficulty of any part of any map is directly tied to the team’s composition, coordination and individual player skillset, and arena events highlight the fact that these things are super unreliable in pub games.

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It’d be better if it was just in smaller pockets, but constant. Like plasma/fire leaks on a ship.

Maybe we can suggest some game events that would be cool in new maps… Or even retrofitted to old maps.

It would be cool if there was something that required the team to split into 2. Not far or anything. Just something like a bridge needs to be manually cranked from both sides… So the other 2 players would have to defend their ‘cranker’ teamate.

I’d love to see a map where you have to go to various doors and weld or seal them, one by one, to trap the hordes in an area, then plant a bomb or set some other device that wipes them out… Oc you’d be battling the tide the entire time. Maybe it could be set in the torrent and you have to flood the area after sealing it off.

Escorting and protecting a valuable individual or convoy etc could be interesting. Especially if said individual was a magnet to chaos :joy:

Finding and defending a downed valkarie would also be pretty cool… Perhaps retrieving a blackbox or servo skull or something.

I’d also love a freight train map… Where the train is moving and you have to defend it, or simply travel up the moving train get to the controls in order to stop it. The train would be huge in true 40k style… Built for transporting tanks out of the factories.

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Not sure what it’s called, but there’s a mid-level event where there’s an antenna of sorts in the middle in a desert-ish area and you’re supposed to fetch those cylinders to put in to it in order to stop a big fan that you can pass through.

I always struggle with this one as a Psyker since you get swarmed from all sides. I haven’t found a good strategy for it, so any tips would be appreciated :slight_smile:

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That’s called the Relay Station I think.

Best strategy imo is to keep moving as a team and cover the person going for the pods. Don’t split up as enemies come from all angles. Just do 1 pod at a time as a team.

Also I think the more dangerous enemies (snipers etc) tend to come from the same few entry points (far left if looking back away from the fan)… So be mindful of that. If gunners and snipers suddenly join in then think about what cover would best suit.

Once the pods are done then back yourselves to the fan (but don’t walk into it :joy:) and then you can fight off the horde from 1 angle as the fan slows down.

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@MadMartigan
Some cool ideas there. Generally, anything that requires people to split up is going to be too complicated for your average uncommunicative + uncoordinated rando pub team though.

There’s a mission (or part of a mission? I can’t remember) that is literally this in Necromunda: Hired Gun. It’s pretty great. I’d love to see something like that here.

I’ll fight you.

Pick a buddy and stick to them like glue until the fan stops spinning. Ideally the one that’s trying to move the batteries. Ignore anyone who runs off alone.

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Yeah you’re probably right. I only only imagine it as a very close proximity thing though… Like those safes that need to have 2 keys turned simultaneously. But in our case it would be 2 cranks or something.

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