Fatshark should take some notes from Hogwarts Legacy

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Sure bud, can i also get back my money for the time being? I pinky promise that I’ll buy the game again “when it’s good” ™.

I will even let go of the absolute infuriating matter of wasting my time, that cannot be refunded.

Let’s not get into a political debate, thank you.

Well, I listed points of comparison, which was the topic in question. You responded by listing differences as if that would be a counterpoint. How does that make sense?

Do you think that my two points aren’t valid? If so, for what reason?

Among the things you mentioned you was AAA. Sure, HS had more resources, but all those bad industry practises that Fatshark apllied, they have also apllied by all the major AAA companies. If you want to make that comparison you’d compare the time and manpower spent on both games, and yes , it does show that HS is both a good product and had plenty of manpower for it’s development. I’d dare say that Darktides main problem isn’t a lack of manpower though. I mean, imagine thw horror if they threw more bodies onto that hot mess :melting_face:

It would appear the folks at KOEI have decided to dethrone FS as the worst recent release. A game with a AAA tag and a mostly negative review due to numerous problems. Their EA overlords are laughing in preorder sales. Seriously though HL is a really polished game, but it doesn’t need to be compared to DT. HL is a single player open world narrative game vs a coop MTX shooter RNG looter.

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I see what you mean.
(This is to your first post.)
Your first point. Right, HL looks like a finished product. But why HL? You might as well give an example of some indie game like “The Impregnation of the Elves: Conquest of the Arrogant Fairies by Impregnation”, it’s a finished product, isn’t it?
Your second point. I don’t think so, the game was made primarily to make money from its sales. I would even say that this applies to ALL paid products in general. And yes, of course, only after that, so that the user can enjoy the game. But then again, I give you the example of that indie game “The Impregnation of the Elves: Conquest of the Arrogant Fairies by Impregnation”, I’m sure that users played and enjoyed it, if you know what I mean :slight_smile:

As for the comments about FatShark not learning from his mistakes? Yes, it’s all in the face here. All the same rake(long patches, broken promises, bugs, poor performance, etc.). But as for “bad industry practices”, not sure what you mean exactly. Regarding strengths and weaknesses, some of the strengths Fatshark still have not lost, for example - the same combat system, improved the long-range weapons and shooting, finally made a normal evasion (exception-dogs, it’s the scourge of this game), well, it’s the first thing that comes to mind. After all, not for nothing, many shouted why you did Vermintide 3.0.

P.S. Well, as for this topic, I still have my opinion, to compare the output of these games incorrect, at a minimum. They are completely different.

I don’t do Politics. I just call it as I see it. If your country “Forbids” videogames rated “T”, then your country blows.

*Edit. In fact, censorship blows. Aint sorry.

The thing is, it wasn’t my country that banned us from this game, if you know what I mean :slight_smile:

No I honestly don’t. I’m not trying to be a jerk. I really don’t know what you mean.

  • Finished product as in not halfbaked with both broken and missing features. Darktide was definitely not a finished product on release and likely won’t be for quite some time.

That’s been the case for plenty of AA/AAA games. Most indie releases last 5 or so years have released in a way better shape. Indie products surely doesn’t have the same scope, but mostly the developers have the sense to finish the product.

  • So HL gives you free reins to do pretty much whatever you want in the game. They have plenty of features that only a portion of the play base will engage in, which I think can be of detriment to the game (trying to please everyone). But then again, it also feels like a product created by and for die-hard Harry Potter fans. I’m not one of those. As part of the game you can, if you choose to, interact with every aspect of it without microtransactions or some other bs. It also doesn’t waste your time too much but has implemented QoL for almost all aspects of the game - it’s quite impressive to be honest.

Looking back at Darktide you have a good core (in-mission gameplay, music, art) but the rest of the game is pretty much crap. It’s filled to the brink with RNG, it surely doesn’t respect anyone’s time, and they even failed to implement things such as a hotkey for mission selection. It’s not their first game in this genre. They’ve been through this exact process before. They should know exactly how their community would react to the product they sold.


So, still, it’s perfectly valid to make comparisons. You obviously can’t compare every aspect of the two products, but by highlighting why you make the comparison and how the products differ, I think most people can at least understand the point of view - even if they were to disagree with the comparison as such.

Sanctions, you know.
image

O.o What?!?! Seriously? Ok I really had no clue. What the hell man?

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Yes, you’re right, there are a lot of things in the game that aren’t implemented. This makes it “raw,” but in essence the game is ready, it’s quite playable. Don’t get me wrong, I completely understand the feelings of those people who have pinned so much hope on the game, and then it comes out… this. But, after all, it will be made good in every sense, sooner or later. It’s better than if they gave up on it altogether.
And as for the comparison, I think I just now realized what I meant to say. I’d like to see games with similar gameplay compared. Something like Payday, L4D, etc. For example the same Payday 2 had quite a few similar problems at launch and nothing, updated over time and everything is ok, honestly, don’t know how it’s doing now.

P.S. By the way, I’m afraid to imagine what would have happened if the game had been postponed for another six months. And this way, at least the players will poke their noses into the problems that need to be fixed.

How about comparing it to Vermintide 2? 5 years of improvements and lessons learnt ignored or thrown out. That’s the crux of the disappointment, so many issues were solved problems in their own previous games, yet they persist to forge ahead and retread the exact same paths, having to (hopefully) learn the exact same lessons again.

Using your Payday example, they implemented the mission board similar to Payday’s Crimenet… at it’s original, much complained about original implementation where you can’t choose what maps and what difficulties are available. Somehow missing 11 years of iteration that another company has already gone through.

I can only shrug my shoulders at that. I don’t work for fatshark and why they keep stepping on the same rake I can’t tell you, sorry. When they added Wasteland of Chaos in Vermintide 2 I was crazy happy, frankly I was expecting something similar in Darktide. Alas…

P.S Though perhaps walking on the same rake is better than choosing a new road and stepping on broken glass. I don’t know…

Um, guys? Hogwarts Legacy is for transphobic bigots. Darktide is an inclusive setting that accepts all genders and doesn’t support a TERF extremist like Rowling.

I’m not all that invested in 40k bit that’s a bit far from the truth isnt it :stuck_out_tongue:

Not commenting on the other statement as its too poitical for this forum.

Um, that’s your opinion, of course, but our discussion was a “little bit” about other things. :slight_smile:

I hope this is sarcasm.  Respecting the biological reality we all share isn't transphobic.   JKR supports female boundaries, spaces, and safety in society.   

Stop being such a misogynist.

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