I would not say OP, DS is above this weapon and by far.
RB is as strong as is the CA, but it also staggers.
The mark X is too powerful sure cause easy to use, the II is harder to use.
However, I agree that if they want to balance things (something I doubt), they should tone down stronger weapons… and relic blade allies stagger + strong damage. The drawback is about special management. Must say that this micro management is annoying.
I am skeptical of this notion. I could see them possibly nerfing weapons because they overperform in havoc (The logic being if they’re too strong in Havoc, they’re too strong everywhere else), but I don’t see them buffing weapons to make them more Havoc-viable specifically. I believe they’d sooner make havoc easier. No, I think the buffing of weapons is purely due to their popularity and performance in Aurics and below.
Also, if you wish to debate this for whatever reason, I’m going to have to ask some non-sequiturs along the way because arguing with people about Darktide in the forums has gotten tiring as of late. And I have many questions about plants.
nope. this comparison doesn’t even make sense. zealot is the strongest melee class, giving them the strongest melee weapon is a dumb idea. vet and psyker aren’t nearly as strong in melee. this is obvious.
Very. Even without special activation it still turns into heavy sword effective against unarmoured with same horizontal sweep, cleave and constant stagger, just aim the melee sight line at enemies head level and away you go. I just go without special activation for horde in case surprise armoured ragers or crusher patrol comes and it’s ready.
Relic has 5 steps hit distance compared to DS 3 steps due to length. Hardly have to dodge, just move backwards away from any overhead attacks and save the dodges for something else.
I am definitely seeing a lot more people using it. I can see why some may not like it, requires more planning ahead than faster, more agile weapon.
ogryn mk4 cleaver was 100% auric maelstrom viable and one of his strongest weps and they buffed it to make it twice as good. i dont see why they would do that unless they were balancing around havoc
I don’t know of any weapon that’s not “viable” for Auric Maelstrom, but there’s clearly some that are stronger and more popular than others. FS saw that Ogryn was the least played class, and of the ogryn players the cleavers and clubs pick rate was far less than the pickaxe. And this is coming from someone who did rock cleaver before the update, mind you, I did not see any other cleaver Ogryns in my quickplays. There’s a good chance that cleavers got a double buff as a result, from both the weapons team and the class team.
FS’s current MO has been to buff unpopular weapons to try and get them more use instead of nerfing popular weapons. This was true even before Havoc existed, despite all weapons being viable back then as well.
What’s your favorite plant? Do you have one or is that like asking a parent which is their favorite child?
to give an example out of a few, power maul was pure torture to use. mk4 cleaver was already an overperformer on auric maelstrom is my real meaning, letting you easily solo carry missions by virtue of being a great weapon. i cannot explain the buffs to this weapon any other way than they balance around havoc, where it was not great because of how enemies have more mass on havoc. so their solution to this was to buff the knife so much it makes aurics a joke even though it was already top tier on aurics.
i understand hte powermaul buff (and it is really fun and feels decently balanced now with the new ogryn toolkit) but the rest is just overshooting the goal hard and the bad balance ruins the base game
I expect a zealot buff now, tbh
this looks insane… but they will have to “balance”
However, if you’re correct… I will be out soon enough.
My love are maelstrom / auric. If they start to be easy, game is ended for me.
Unless they give me a solo mode.
Because, havoc is not for me. I can’t get in this mode. I don’t like what is behind this mode. The idea that you have to complete builds that ends in all players use metas. That’s not for me… it looks like competition with ranks, demotion, elitism etc.
So, if they balance around havoc, I am out very soon.
But played Ogryn… far more easer than it was. And Ogryn was easier than veteran or psyker before this buff.
Must admit I take fun.. but… Pickaxes are insane now.
Anyways, balance is out of it… they don’t balance, they always buff.
At least since the flamer…
I already made this point and I will make it again - you are comparing the average joe to someone who made it their literal life goal to be as physically good as possible at a video game. Psyker with an OP melee weapon means absolutely NOTHING in the grand scheme because there just aren’t enough GOOD psykers to actually make the weapon seem overpowered.
I have damn near 2k hours in this game and never ONCE did I think to myself “wow the dueling sword is so overpowered on this psyker that goes down every 5 minutes, better nerf it”. Literally, maybe 1 out of 50 games I will play with a psyker that can properly survive. Other than that it is VERY clear psyker has such a high skill cap in combination with being so squishy that its damn near impossible for 90% of the playerbase to properly use the weapon let alone take advantage of it’s overtuned state.
Also, let’s not forget they added the most broken ability in the game to the dueling sword AFTER giving it to zealots/veterans, renewed dodges on weakspot hit - that talent alone should give you a hint this wasn’t a normal change. Someone on the dev team wanted the dueling sword on their veteran or zealot 100%. If that isn’t the case then I would argue the entire dev team is functioning on room temperature IQ to be able to pull off such a genius feat.
We have seen a post/complaint practically every week about the DS since the change. Compare that to before when only Psyker had access and it is very obvious the real problem here is other classes having access to it.
Side note - gonna sound like an sshole but dude in the video sounds exactly like every d**chebag I have ever played video games with lol. Not saying he is.. but that’s my opinion.
You didn’t even try it, did you. Go on, shoo, strip down your Veteran, put a correctly built Dueling Sword in his hand, and go play an Auric without shooting or using your cooldowns.
I think a better explanation is that they did an indiscriminate wide-shot balance pass on half of the Ogryns weapons to try and make them more appealing compared to the Pickaxe, which was the most popular choice by a significant margin. This occurred right as they were also trying to make Ogryn as a whole equally appealing to the other 3 operators. That would explain the overbuffing.
Or perhaps someone on the dev team thought that Ogryn needed something closer to the DS in power, and the cleaver was what they opted for. But the DS is OP on all modes, not just Havoc.
While FS is not beyond flawed thinking. I simply don’t think they’d be foolish enough to use Havoc to determine weak weapons considering it was designed to be as unfair as possible. It would make more sense that they’d look at data on lower difficulties to find what people were not using, and they have a pattern of power creepin’ since patch 13. Well before Havoc.
Now perhaps I’m just an optimist, but I don’t think we’d know for sure unless we get a blog post about it.
An excellent choice. I’m not too familiar with the brass tacks of the Goatleaf Honeysuckle, what makes it so resilient?
The main problem is Uncanny Strike.
If that’s not getting addressed too folks will be just switching back to the kitchen knife of doom and keep melting everything by spamming light attacks.
Why I have not used and still it was terribly strong?
This weapon needs surely a nerf on its ability to deal with crushers or to deal with hordes. I don’t care, but this weapon is absolutely not balanced, and that’s not around the blessings but its damage chart and its special
Like I said. You can nerf DS all you like (I can live without it lol), if Uncanny Strike remains the same people will just switch back to the knife and continue where they left off.