Fatshark : fix your whole mission / contract system interaction

7 secondary objectives missions : 7 grimoires hunts.

Make weekly contracts less of a chore.
Let us play damnation missions because we want to play the game and be challenged.

What we don’t want is being obliged to play malice missions for the sole purpose of grabbing 100 scriptures a week.

Fix your s**t.







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You could add fix the team composition for missions… How many times we see 3 players of the same class? Too often.

I don’t play damnation but i agree with you about the contract system.
It should be something generic and that give you the shop currency while you progress on with a cap about what you can get by week for each item:

  • Missions, more you do missions, more currency you get with a factor depending of the difficulty
  • Mobs killed: more you kill more you get currency with a factor of:
    • Melee gives more for zealot
    • Ranged gives more for veteran
  • Grim / scripture you carry on… With a bigger bonus for grims
  • Monstruosities killed
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It is “funny” how we all arrive to the same conclusions: no freedom of choice, player agency removed and replaced with RNG. Lack of structure where it matters, such as an option for players joining random games to join games where players want class variety in the squad.

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Right no : only 1 mission with scriptures, level 1.

How complicated is it to make all available missions have secondary objectives now that all maps have spawn points for them ?