Changing my steam review to positive
throwing knives are my new favorite thing in the entire game. Trying out my lovely voidstrike now to see how much it ascended.
Pick the entire right bottom row.
Every 5 weakspots guaranteed crit.
Surge gives you double shots.
They deal fully charged now twice the damage compared to pre-patch.
You have become the world deleter.
Surge only affects M1, you arenât going to talk me out of peril refund + warp flurry.
Void is the only staff where surge actually works. Youâre not going to see two projectiles though, if memory serves.
Yes, and it makes M1, not M2 shots when it procs. Not anywhere near worth using
As much as I am happy that you are happy with FS finally making a good patch, I canât agree with the sentiment that the game is in a good state now.
Someone else already put it better than I was going to:
Thatâs overdramatic
You actually do see them. When it procs while you quickly turn you will see the projectiles spread out.
The 2nd one is almost instantly spawned on the first, under normal conditions in hectic battle itâs hard to notice.
Anyway, itâs a super strong build right now for Psyker. There is many ways to build crit now so you can get reliable Surge procs.
To get the most crit possible you have to venture into the right side of the tree, which isnât ideal. But itâs doable to cross over, but the trees are actually fairly restrictive, effectively locking you into certain ults or parts of the tree that you donât really want to be in.
Edit: As far as I can tell, that side of the tree is for gunpsykers primarily. Itâs slightly absurd they think only gunpsykers would like some crit, or more likely they completely forgot void even exists.
Yeah but it doesnât matter because the interaction works.
But youâre right in so far that the skilltrees do force you to make some concessions. Iâm sure this is intentional to prevent people from picking the best meta 100% of the time. But choices are compelling this time around.
I think itâs a good change, although Iâd have arranged some talents differently in terms of placement.
thatâs new, used to make useless M1s appear (staff bound is for staggering enemies). Might be worth a roll now with the nerf to warp flurry.
What makes you say that? True Aim looks like the only thing (in my mind) that could stand out as âmeant for a gun Psykerâ, but Voidstrike/Assail can make use of it as well (or if youâre so inclined, start using M1 on a staff to build up stacks then nuke something with M2). Everything else looks fairly broadly applicable. Maaaybe Scrierâs Gaze â Precognition, but Voidstrike/a melee weapon would be able to make good use of that too.
EDIT: Oh ye, thereâs the picture of the Psyker with a gun⌠the talents themselves donât tell the same story though, IMO
I think no matter what way the tree is organised, it wonât satisfy everyone. One way or another, someoneâs preferred skills are going to be in a sub-optimal location on the tree.
So you wanted the game to be a mindless clickfest where you breeze through the highest difficulty like itâs a tutorial mission? Youâll get bored within a week. Whatâs the point of a big talent tree, when the enemies have laughable health and damage? Might as well go to the meatgrinder and hold lmb.
No. Thatâs not, some classes like vet are totally useless and so weak compared to others. I did not try Ogryn since patch but it smells pretty nerfed as they focus on heavy attack, which is ridiculous.
Ogryn is not nerfed at all.
The heavy attack focus is the same as prepatch og
Overdramatic how?
It is a big deal that FS created a gacha experience and doesnât treat it as such. They sh!t on our time investment yet again with all these changes and give us nothing in return!
If youâre fine with having your time and loyalty shat on, thatâs your decision, just donât expect others to also be blind to this and not call it out.
I guess thatâs really an overdramatic example
Fatshark finally took the right step into the gameâs development, thereâs not much reason to focus on small bitter stuff right now, which is kinda meaningless compared to the work done.
Sure they should keep on doing better, but at least the direction is right.
Gotta say, Iâm really savouring this brief moment of feeling like a powerful warrior of the Inquisition before the 10,000-hour Vermintide grognards come in and prevail upon Fatshark to nerf everything into the ground again because they arenât being âchallenged.â