Fatshark bastards, you finally made a great patch!

Changing my steam review to positive :+1:

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throwing knives are my new favorite thing in the entire game. Trying out my lovely voidstrike now to see how much it ascended.

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Pick the entire right bottom row.
Every 5 weakspots guaranteed crit.
Surge gives you double shots.
They deal fully charged now twice the damage compared to pre-patch.

You have become the world deleter.

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Surge only affects M1, you aren’t going to talk me out of peril refund + warp flurry.

Void is the only staff where surge actually works. You’re not going to see two projectiles though, if memory serves.

Yes, and it makes M1, not M2 shots when it procs. Not anywhere near worth using

As much as I am happy that you are happy with FS finally making a good patch, I can’t agree with the sentiment that the game is in a good state now.

Someone else already put it better than I was going to:

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It’s a good day to be wrong


because Surge is kiiiinda obscene

That’s overdramatic

You actually do see them. When it procs while you quickly turn you will see the projectiles spread out.
The 2nd one is almost instantly spawned on the first, under normal conditions in hectic battle it’s hard to notice.

Anyway, it’s a super strong build right now for Psyker. There is many ways to build crit now so you can get reliable Surge procs.

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To get the most crit possible you have to venture into the right side of the tree, which isn’t ideal. But it’s doable to cross over, but the trees are actually fairly restrictive, effectively locking you into certain ults or parts of the tree that you don’t really want to be in.

Edit: As far as I can tell, that side of the tree is for gunpsykers primarily. It’s slightly absurd they think only gunpsykers would like some crit, or more likely they completely forgot void even exists.

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Yeah but it doesn’t matter because the interaction works.
But you’re right in so far that the skilltrees do force you to make some concessions. I’m sure this is intentional to prevent people from picking the best meta 100% of the time. But choices are compelling this time around.

I think it’s a good change, although I’d have arranged some talents differently in terms of placement.

that’s new, used to make useless M1s appear (staff bound is for staggering enemies). Might be worth a roll now with the nerf to warp flurry.

What makes you say that? True Aim looks like the only thing (in my mind) that could stand out as “meant for a gun Psyker”, but Voidstrike/Assail can make use of it as well (or if you’re so inclined, start using M1 on a staff to build up stacks then nuke something with M2). Everything else looks fairly broadly applicable. Maaaybe Scrier’s Gaze → Precognition, but Voidstrike/a melee weapon would be able to make good use of that too.

EDIT: Oh ye, there’s the picture of the Psyker with a gun… the talents themselves don’t tell the same story though, IMO

I think no matter what way the tree is organised, it won’t satisfy everyone. One way or another, someone’s preferred skills are going to be in a sub-optimal location on the tree.

So you wanted the game to be a mindless clickfest where you breeze through the highest difficulty like it’s a tutorial mission? You’ll get bored within a week. What’s the point of a big talent tree, when the enemies have laughable health and damage? Might as well go to the meatgrinder and hold lmb.

No. That’s not, some classes like vet are totally useless and so weak compared to others. I did not try Ogryn since patch but it smells pretty nerfed as they focus on heavy attack, which is ridiculous.

Ogryn is not nerfed at all.

The heavy attack focus is the same as prepatch og

Overdramatic how?

It is a big deal that FS created a gacha experience and doesn’t treat it as such. They sh!t on our time investment yet again with all these changes and give us nothing in return!

If you’re fine with having your time and loyalty shat on, that’s your decision, just don’t expect others to also be blind to this and not call it out.

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I guess that’s really an overdramatic example :sweat_smile:

Fatshark finally took the right step into the game’s development, there’s not much reason to focus on small bitter stuff right now, which is kinda meaningless compared to the work done.

Sure they should keep on doing better, but at least the direction is right.

Gotta say, I’m really savouring this brief moment of feeling like a powerful warrior of the Inquisition before the 10,000-hour Vermintide grognards come in and prevail upon Fatshark to nerf everything into the ground again because they aren’t being “challenged.” :sweat_smile: