Disappointing. All that aspect really did was facilitate some passable, but not at all competitive Hagbane and staff builds. If anything needed tuning it was the bleed applying to armour on non armour penetrating attacks.
@Aqshy was this just treated as a bug fix, or was the overall balance actually considered in this fix? Atharti applying to ranged helped out deepwood and hagbane that are otherwise pretty lacklustre if not downright bad on Sister. It was a somewhat interesting interaction that as far as I could see had no problematic builds coming out of it.
Yeah sometimes it’s better to just fix the description if it’s working fine although unintended. Depends on cases, but in this case I feel like bleed with ranged could have stayed.
I appreciate the clarification. I do wonder if simply altering the talent explanation to match the effect wouldn’t have been a better fix. It was an interaction that was kept in check well by first having to apply poison to enemies before being able to proc the bleed with your ranged weapon.
It’s not a major concern, but wanted to voice my thoughts on the matter since I found it an enjoyable interaction that somewhat broadened build variety with Sister. I do kind of hope reverting the fix is considered in the future.