Expeditions suggestions

I like he gamemode and I believe it has potential however, its not perfect and here are a few things that I belive would make it a lot more enjoyable:

- Purpose: it feels pointless, you extract remnants that effectively amount to nothing at the end, for me this would be the perfect set up for a curio rework, letting us craft especial offensive curios (as right now we have only defensive curios) with these tech remnants, as for what this offensive curios could be, ideally something that changes how abilities works or adding extra effects like ingniting you melee weapon in fire to deal fire damage (just extra damage would feel a little bit dull).

-Tools: the idea of buying especial items in the santuaries is cool, but right now theres very few items to buy, I imagine they will add more in the future but I still include it here just in case.

-Layout: maps feel to similar, I understand its a wasteland/desert but man, one map could be an open desert, other more like a canyon with caves, other like the remnants of city/factory/settlement/military base, ideally if we join a match in quickplay we should be able to identify or at least kinf of guess in witch node we are just by looks

-Navigation: this is very very subjective more than the other points that are already subjective but I would prefer if we explored the map to find the points of interest rather than the game telling us where to go, the points in the map could be events to extend the duration of the timer and they could just let us go to explore the map, that would result in us probably achiving less remants per expedition but the easy solution fot this could be that each POI just gives more remnants.

These are my ideas on how I would improve the mode, share yours, I dont know if fatshark listens to feedback, but I guess we can still try.

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