I’ve been noticing a sort of pattern and overarching design issue with the new gamemodes that have been added.
Ignoring the issues inherent to the gamemodes (each one you could make a gigantic writeup with on its own) I think one of the fundamental design issues with the recent design focus on new gamemodes is that none of them add anything to the base game.
To elaborate on what I mean by this, consider that for example Mortis Trials actually adds absolutely nothing “overarching” to the game. Sure, it has some bespoke mechanics in the form of boons, which is cool. But nothing about Mortis Trials as an update or as a gamemode actually enhances the game as a whole. It’s simply there, it’s a gamemode select you can pick, it exists there and nowehre else.
A player who, at any given moment, does not pick the mortis trials gamemode effectively is playing the game as if it didn’t exist. The update added absolutely nothing to the game unless you pick that specific gamemode.
This may seem obvious but contrast this with how other games implement new content. In Path of Exile, for example, the game adds a new league with a couple new mechanics seasonally. I’ll keep it simple, but in this game you can either engage with these new mechanics or ignore them if you don’t like them.
However, even if you ignore the mechanics, this new league will usually add a couple new crafts, or a couple new concepts to a fundamental base game mechanic. For example, the latest league added a crafting option that can enhance a skill gem by imbuing a support skill, which basically unlocks a couple new options for building your character.
Even if you don’t engage with the mechanic at all, each new league mechanic adds new options for building characters. Even if you choose to not play the new mechanic in that moment, the whole game is enriched by it. Even if you just want to play the good old things you’ve always played in the base game, you get more tools and toys to do it with. You want to do another leagues mechanics? You get more options to do it with.
Now what could this sort of concept look like within Darktide?
I’ll use expeditions as an example, because it actually already awards a resource: Tech-remnants. What do tech-remnants do within expeditions? They unlock new map nodes, then nothing. What do they do OUTSIDE of expeditions? Nothing.
What COULD they do with them? Many things. I’m just going to mention a few things that seem obvious to me, and coincidentally the community has asked for for a long time, and are thematically consistent with collecting tech-remnants for admech priests on board:
- The tech-remnants could unlock red weapons, which could be implemented in a variety of ways, such as letting people modify the stat bars on their weapons (for example. There’s many things they could do with red weapons, this is just an example)
- They could unlock new weapons in general, maybe more “specialized” admech ones like radguns, las cannons for ogryns, halberds.
- They could unlock weapon customization, to add different iron sights to guns.
- They could unlock cosmetic customization, like repainting armor and weapons.
- They could unlock new blessings for existing weapons.
The thing all of these have in common is that they would not only give expeditions a nice payoff and make the tech-remnants more important and significant, it would also enrich every other gamemode, including the basegame, by adding more content to them and giving you more tools and toys to play around with.
Similar things could be added to Mortis Trials and Havoc. For example, Mortis Trials could reward 1 unique passive skill based on a mortis archetype, that can be added to any character as part of a build, to further customization. Even cosmetic and fun things work for this: Havoc could add gestures and voicelines that can be used ingame, for example.
Unfortunately the current implementation of each new gamemode is a silo. Nothing you do in it matters outside of it. I think this could be far more interesting. In combination with adding more missions and weapons in general, the game could be far more fleshed out and offer way more variety. Fatshark should focus on adding content that enriches the whole game, not just the gamemode you play at that time.