Issue Description (Required):
I like the new expedition missions, they are atmospheric and I genuinely like the exploration component, being outdoors, and all that.
But I feel like some sort of performance target was set way too high for Expeditions. Runs very poorly on my system compared to the rest of the game. I’d say somewhere between 10-30% lower fps, with some particularly bad areas tanking my system. It’s like Hab Dreyko at game release when you could see multiple floors (or whatever the cause was). I guess it’s the polygon count in the end, the game just seems extremely hard on the CPU.
Can’t speak to the cause as if I know, but consider lowering polygon counts on the rocky terrain or something, you can get away with a lot of stuff by clever use of textures.
Or introducing a much better culling system. The game is pretty but it’s not pretty enough for the fps.
Attempted Solutions (Optional):
I run the settings I’ve run on all other missions before expeditions that were at least tolerable. Expeditions are just badly optimized. I don’t know if it’s the fact you can see so far so more architecture is visible on average compared to previous maps, but it’s very tough on my system.
I never play with ragdolls on. I always play with geometry settings on lowest possible even though I hate looking at the pop-ins. DLSS is on Balanced.
Don’t suggest frame generation, the latency in this already latency-taxed game will (1) get me killed at high difficulties, (2) makes in-game physics behave weird.
Platform (Required):
PC - Steam
[PC] PC Specifications (Optional):
Core i5 13400F
Geforce RTX 3060 ti 8GB
32 GB ram. Game is installed on a Samsung 990PRO SSD.