Eviscerator special attack should stun muties

As the title says; I think the Heavy (Mini) Eviscerator should stun muties when you hit them with the activated special attack. After all the activation takes about a second and the attack animation takes another 1-2 seconds. This already puts you in a vulnerable position.

And in my opinion it’s not too much to ask for when even Psykers’ AoEs are now stunning mutants from a distance…

I don’t really see the need when rev attacks will continue to damage and kill a mutie after it’s run past you. Just dodge and hit and they’re dead.

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I concur.

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You are not taking close quarters into consideration.
When a mutie hits the wall and makes his search-for-target-pause, the Eviscerator special attack on him will most likely result in you getting thrown around by the mutie because the evis ettack does not always kill quickly enough.

But I guess you also don’t see the need for Psyker AoE stunning muties. ¯_(ツ)_/¯

He is taking that into account. Some of us around here are serious chain weapon officianados from well before the weapon was buffed. Being put at risk with an attack is a plus. It adds challenge. Not everything in the game should be trivialized. Also its an easy challenge once you adapt to the weapons behavior.

Based. There is no eviscerator in darktide. Its just a two handed chainsword. I will win this crusade eventually.

Rather than this I propose the shred tick rate against mutants in a charging state should be increased. Not because the weapon class needs buffs against muties, they’re literally fine. But imagine the Kino aesthetics of sawing through a mutie as it drives by, bisecting it just in time as it passes you, rather than 34 reginald heads away.

Totally seperate problem.

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It’s the same with force swords. Any special that normally holds an elite in place. Mutants are high health targets that throw you around. They don’t disable you like trappers or hounds so they should have some element to make them a threat. I am fine with them having high stagger/stun resistance to need different tactics with.

I do what others suggested though. Dodge slide (the slide is important here, if you don’t know about chaining slides from dodges) to escape their path and hit them with your force sword or chain weapon. Even if they’re 20 feet past you you’ll stand in place and keep hitting them. If it’s tight quarters they’ll slam into the wall behind you.

Chain weapons have always been one of my favorites for chainsawing the air while a mutant misses you for the kill. I will point out that most ‘light’ weapons can stagger mutants mid dash if that’s your perogative. Hit them in the head with a quick bash from a tactical axe, or the special pokes from shovel or duelling sword (the axe uppercut doesn’t work, my achlys is in shambles). Duelling sword makes waves of muties a joke, special into heavy kills the 4000 HP ones, the rest just heavy.

Remember most popular difficulty for some reason is mallice so this may seem like a git gud take re the “challenge” part. I for one fully agree.

Based and emperor pilled indeed.

Not really a problem, more the psykers niche atp. Apart from you know Zealot stun nades, Gryn nuke/frag box, Vet Krak/smoke.

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Far more important for me is the very inconsistent stagger Chorus of Spiritual Fortitude gives against Muties. Sometimes they’ll get stuck and staggered through the whole ult, and sometimes they’ll just ignore it and barrel into you, which ends your ult early. I’m sure it’s just funny Fatshark servers having a problem with the pulse hitbox and a fast moving enemy but it is still incredibly annyoing.

Or you could just say my faith was lacking and the God Emperor deemed me unworthy of stunning a charging mutant. :stuck_out_tongue:

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I think it should stun them in place just because it looks karkin stupid to be stuck in place sawing in half a mutant that has run way past you.

Maybe instead we should move WITH the mutant as it hurtles down the corridor towards our allies sawing it from behind, riding it’s back. Then, just as it reaches our fellow rejects, it dies, topples over, and we stand up.

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I think the calculation for factoring the mutant’s velocity and relative position to us and then adjusting the saw tick rate would be easier. Or cooler. I dunno.

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i thought i was going crazy and was too afraid to ask why shovel could do this

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I concur too. Because it is so damned satisfying slipping out of their way whilst tearing them apart with a chainsword. Alternately I shout at them and remind them that there is no running, diving, or bombing in the shallow end of the pool of sludge. That usually slows them down.

Best campaign for them to attach a flamer to it too, for good old fashioned House Cawdor’s sake. It is such a glorious combination and I don’t know why any chain-bladed weapon that big would not have a flamer strapped to it. It is like ordering two scoops of ice cream and deciding, what the heck, already got two scoops so let’s add a third scoop and burn heretics to death with it. Or something.

Also, we’re fighting in a hive city so …

Sneaky edit: I would like the special attack to instantly stun trappers etc, as having a rev’ing chain weapon slammed into your skull is going to confuse you a bit, especially as it excavates the skull of the gooey pink-grey stuff that was once a brain.

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They made mutants and dogs such a non factor with completely nerfing them into the ground for a year straight.

Monster Karker Hunter Tertium when?

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i’m ok with how it is now, but i wouldn’t hate it if it locked them down in a future update lol i don’t think it makes much sense that it would/should stop them in their tracks while they’re mid-charge, but having them 100% be locked down if they’re just standing there would make sense. do they get locked down if they’re not running? i don’t recall…

I will say the current system where you keep sawing mid air then a second later the mutant drops dead sometimes a good distance away from you like some anime samurai delayed slash effect BS is pretty jank and could do to be made more visually sensible. I think it’d be pretty funny and realistic if you got dragged with the mutant, your chain weapon stuck in its side sawing away until it dies or the attack finishes. I doubt others would be in favour of that.

Some kind of visual improvement there would be appreciated however it’s done.

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This! With good stats and +maniac perk a single dodge & heavy ripper attack will kill the mutie by the time it hits the wall behind you. It’s one of the most satisfying ways to do away with them tbh. >:) Haven’t tested the new talent breakpoints since the class overhaul, but it might be possible to do this even without the perk.

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