Issue Type (Required):
Enemy Mechanics
Issue Description (Required):
Event spawns bounce between sporadic bumbles of poxwalkers and tiny groups of elites. They are also sometimes really slow to get spawns out, or have really awkward pathing/long walkways to get to anywhere threatening. Combine this with drop downs and climb ups in some of these places and it makes it extremely easy to camp out groups of enemies from continuous spawn points and completely stop spawns in other places. This heavily trivializes events and makes a lot of them the dullest part of the experience.
The Pox Maelstroms are a major offender of this, as they rarely spawn enough enemies in the first place, but the low spawn rate combined with the innately low event spawns makes the whole pox gas traversal a joke, especially when there is a health stim every room. It also makes rushing objectives during events very easy.
Slow spawns have especially been a problem for Magistrati, where the boss can be consistently killed before the first elite wave even spawns, and creates an awkward long pause between the captain’s death and then the elite wave spawn, run towards the drop down, drop, recover, then finally do something.
There’s also special occasions like Comms Plex mid event, where if you get a wave of gunners, you can stall them by constantly poking your head out into the entry room to trigger their firing animation. Scab Gunners especially lock into place. This prevents any shooters spawning in the main room as well, since their spawn trigger is tied to the gunner/shotgunner spawn, which only triggers after the previous elite wave was cleared.
These clips highlight the worse of these problems on Auric Damnation. Some events will have no elites beyond a single trigger near the end. Others will have little to no horde. Some will be only horde, and then, as it goes to the next stage, switch completely to elites. There are also several moments where there is a huge lull period where there is nothing but stragglers or small groups of enemies slowly crossing the map, with maybe a few specials coming in. In the case of Archivum Sycorax, There are so few spawns in such few places consistently that it’s very easy to just outpace them as the huge areas you have to run through to complete the objectives are completely empty of enemies.
I may possibly add more clips later on in the future covering either more events or more of the same events but broken in more ways.
Steps to Reproduce (Required):
- Play any mission
- get to an event
- witness the spawns
- Cry
[PC] Do You Use Mods? (Optional):
Yes, but I haven’t tried disabling them
Reproduction Rate (Required):
Often (<75%)
Platform (Required):
PC - Steam