I’m sorry, but I must disagree strongly. The AI director must spawn 15+ ragers or maulers in order for them to pose any challenge on higher difficulties. Enemies have been pushed out of their niches long time ago. I believe that making it, so the enemies do not immediately die and can effectively do what they’ve been created to do, which in turn removes the need to spam them, is what I would call bringing back the niche that these enemies once had.
And more enemy types will not fix the enemy spam. It will only make it so that the players are going to be drowning in a different enemy type, not in less of enemies.
You also proposed that instead of buffing the enemies stagger resistance/health-wise, FatShark should give enemies new attack animations. However, if you think that enemies like Crushers or Maulers, or Ragers, or Bulwarks having an extra animation\s will make them more powerful and therefore make them have to spawn less, I must ask you: How many animations do you think does the Crusher have?
-He can swing his hammer in 3 different ways;
-He can kick/punch/backhand/elbow/uppercut the player to make distance between him and the player;
-Swing his hammer when charging at the player.
There are definitely animations I missed. Case in point, Crusher has a lot of high quality animations that someone worked hard on animating. Now, how many times have you seen any of these animations while in game? I’d guess you’ve never seen almost half of them. The reason for this: even Crushers, the biggest of enemies that are not bosses, are always immediately staggered by players and killed in a matter of seconds. The same goes for as much as 6 Crushers sent at the players at once. All of them get staggered and can rarely do anything before dying.
What I’m getting at here is giving enemies, in the current state that they are, new animations is actively wasting resources and energy, since they won’t even be able to show them most of the time due to how easy every enemy is staggered in the game and how quickly they die.
And making changes and additions to the AI director doesn’t contradict what I’m saying. It has already been said in this thread: Changes to the AI director and buffing the enemies so they do not need to be spawned in outrageously high numbers can go together and improve the game greatly.
You can 100% disagree with my ideas, however I will question your position, because what you proposed does not really fix the enemy spam issue, as I have explained above.
Also, you must remember that buffing enemies aims to significantly decrease their spawns. So when I suggest making all enemy Ogryns more stagger resistant and giving them more health, that doesn’t mean I want players to be bombarded with the same 6+ of them in every high difficulty game, but now more powerful.
This for that. Buffs to the enemies for the decrease of their spawns. It’s not to make the game harder. It’s to make the game have more teamwork, niches and less drowning in guts, blood and carapace.

