Enemies immune to knockback

Issue Type (Required):

Enemy Mechanics

Issue Description (Required):

Occasionally enemies (specialists specifically - Pox hounds and Poxbursters) will randomly become immune to knockback. This appears to primarily occur when said specialist is targeting an ally and you attempt to push them with a block. More rarely default enemies such as the dreg bruiser or poxers will fail to react to a push if done through another target with higher mass such as a mauler or rager.

This issue is almost exclusive to normal missions and not the psykanium (due to you being the only target in the psykanium with no latency).
Specialist specific targeting has been a substantial issue for awhile since certain specialists such as the mutie also do not play sound for unintended targets leading to silent mutants, but this is a topic for another day. Specialist specific mechanics should be non-intrusive and not override game mechanics already at play. The only outcome is frustration.

Steps to Reproduce (Required):

  1. Launch Darktide any difficulty or mission
  2. Notice a poxburster coming towards the team, but not specifically you
  3. Attempt to push the poxburster and roll the dice if it works.
    Bonus - 4. Attempt to push almost any hound attempting a pounce on an ally (If you can get close enough since they knock you back before attempting a pounce)

[PC] Do You Use Mods? (Optional):

Yes, but I haven’t tried disabling them

Reproduction Rate (Required):

Common (<50%)

Platform (Required):

PC - Steam

Upload Supporting Evidence (Optional):


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once a poxburster jumps its over, you were late in the game and he was leaping at the ogryn next to you

I don’t think that is true, literally pushed a poxbuster mid jump 1 min ago.

Honestly I think this is more like a lag compensation issue. The bomber must’ve simply been too far away for you to push on the server, despite how close it seemed on your screen. Happens all the time specifically when the things target another teammate, they wind up their jump from quite far away and if the guy being targetted doesn’t push then nobody else will be able to get a push in through lag comp.

For dogs it’s sort of a similar mechanics. Their push hitbox extends REALLY far when they jump, but only in front of them to allow the pounced person to push them consistently through lag. I’m assuming that all that’s happening is that the same push hitbox extension doesn’t exist to the sides, so you’re just missing the pouncing dog cause he’s not actually where he appears to be. I’m not sure if Poxbombers have the same dynamic going on but possibly it’s the same there too.

1 Like