I get that due to the multi-level, very vertical nature of the levels, having the enemies be able to leap… vast distances… Might be necessary, but is there a way to tone down their propensity for it?
As it is, it’s common to see enemies making a standing vertical leap up what is about 8m / 20+ feet. Not only does it look absolutely silly, it’s also very annoying from a gameplay point of view.
Not so much for melee focus enemies, which generally always just head right for the player, but for the ranged enemies, it’s a large part of what I see are a lot of “enemies appear behind me” complaints. Those guys can simply leap down the sides of buildings or out of holes that players will naturally dismiss because it’s so impossibly high. We walk by, an enemy that was in complete darkness up there makes that deadly leap, hits or shoots us in the back.
But worst is range enemies making the gravity defying leap UP those distances as you fight their allies. And then leap back down. And then back up.
Now again, I get why this is in the game, I don’t want it fully removed. What I’d like to see is for enemy AI to favor the “natural” route when it’s available. This could easily apply to the teleport-doors too. Often I see enemies in range to shoot us, or to run to us… But instead they’ll dive into a side door, and then warp back somewhere else a few seconds later. When they COULD have just as easily attacked or walked to us. And they SHOULD, when possible, do so.
Those Warp-Doors or insane leaps should be their “last choice” for traversing the environment to the players, not their first, as it feels sometimes.
Hab Drako’s lobby is possibly the most egregious example of these enemy habits.