people dealt with the density in the NDA tests and 1.05 beta though. legend just required a more specialized party and people had a role to fill, rather than “lol everyone can kill everything i dunno ”. as it is now the game is nothing more than an arcade game and people trying to compete for the high score at the end of the level because everyone is a meat grinder and shotguns can kill specials from 30 feet away.
the only way difficulty comes back at this point is by doing things people have already cried about endlessly, IE character nerfs or spawn rates. there was a shot to change it up, but instead listened to people that fluked their way into legend due to the game being completely broken on launch and didn’t want it taken away from them. there’s a reason the average legend random is absolutely atrocious and nobody works together.
they’re backed into a corner here and i wouldn’t expect it to change.
honestly a flat change to the skill won’t work since each weapon’s damage is different with it. each individual weapon would have to have its multipliers tuned i think, due to some of the things listed above, or maybe the cooldown changes depending on the weapon. that’s a hell of a lot of work though and would need people actually putting together competent lists and values which seems to be asking a lot nowadays.