If you can’t beat high havoc without relying on dueling crutch and plasma crutch you are BY DEFINITION not ready to play high havoc. I’m back to using the Chain Axe in H40. I’m sick of people telling me that thechallenge difficulty simply cannot be beaten unless you use XYZ and then telling me, who beats it regularly with random gear and off meta builds, that AKSHUALLY I’m just an EBIL SWEAT LORD so my opinion doesn’t count.
Isn’t this mode designed for me? The evil sweat lord?
lol no worries, it was a website started back in the 90’s (IIRC) that was a database of cheat codes for PC games. It’s where I learned the classic IDDQD and IDKFA cheats for Doom.
It was a blast being super powered as a kid, but you do learn pretty quickly that it makes games very boring after too long.
Enjoy your videos! What’s your take on Purgatus and Rumbler? They seems equally as problematic as the Plasma in high enemy density situations to me. I honestly hate the way Purgatus trivializes hordes and think it played a roll in making the limited horde clear of DS manageable in havoc.
It has been a while that i played, but i think that a 20% nerf to the maniac dmg of plasma primary fire would make it impossible to 1 tap ragers and/or flamers to the head, without a crit, even when taking all the bonuses that can be obtained from perks and talents.
Someone please correct me if i am wrong.
That would be a massive nerf.
Thanks! I think infinite cleave is its own serious problem that is really hurting high difficulty content. Rumbler, Purgatus and Trauma staffs are all INSANE. But I don’t know how to solve it. Like…you can’t just make explosives not do explosive stuff. The other two big balance problems are:
CDR allowing excessive ability spam (thus making yellow toughness absurd to the extreme)
Damage over time effects stacking with brittleness effects. (this is why Shredders kill crushers)
I’d really be opposed to such a nerf if true. A baseline plasma gun should be able to pop such weak enemies on headshot. There’s no reason it shouldn’t.
IF true, however, the proposed changes to redirect the balance of power to charged shots is a welcome change in my view.
Of the changes I am glad to see DS catching a mild nerf, but I’m not sure I like the rework from quick pokes to catachan style parries. Its not my cup of tea and I feel like its over-working something that just needed a minor status debuff. But those are just my earnest thoughts on the matter.
Not exactly agree with this. Imo, damage nerf was definetly undeeded and may kill the gun, but we’ll see. Maybe it will actually become something usable and boss-killing.
Tho i still think it needs rathar a rework than nerf
A baseline plasma gun should be able to pop such weak enemies on headshot. There’s no reason it shouldn’t.
I’d extend this to ‘all human-sized enemies’. And hot on ‘headshot’ but bodyshot, requiring second bodyshot to kill. maybe, ragers and mutants. The problem is cleave is terms of ammo effeciency, but if you nerf cleave - something if needed to keep gun good. And raw damage is something plasma really needs.
As i was posting before: It should be basically ranged thunder hammer with insane solo damage deleting from the game any SINGLE target you point it at, but not anti-horde gun it is now.
Neither honestly. Scab ragers are already less threatening in almost every way, so I would prefer to not trivialize them more. And being able to 1 shot Dreg ragers uncharged would still make it very strong. IMO the uncharged should mainly be for dealing with baby shooters and specials, while the charged shot is for elites.
Plus if you really want the headshot one shot, both Focus Target and MMF would probably be able to give it to you, and I think interacting with the keystones to hit a break point instead of inherently having it on the weapon is more interesting. (Yes both of those keystones are a bit scuffed at the moment, but having the ground work laid now would be good, and having to 2 shot gunners and ragers with uncharged shots wouldn’t make it unusably bad.)
It is amazing that Fatshark has spent 20 months trying to avoid another review bomb only to accidentally leak these changes to the demographic known for review bombing at the slightest provocation.
I can understand the concern. However, given that Havoc is meant to be the ultimate challenge game mode for the sweatiest of sweats, the game simply shouldn’t be balanced around it.
I’m gonna be harsh here: you are correct, but the devs should not care in the slightest and go through with it anyway. Balancing around Havoc is as invalid as balancing around Sedition or Mortis Trials, so they should only ever do so when changes aimed at Havoc would not deteriorate balance for regular difficulties.
That is the exact case here, so Havoc is of no concern.
I’ll clarify one more thing, for me personally, DS and any melee weapon on a psyker is a last resort, and I almost never switch to melee, there aren’t as many fans of having fun in melee combat on this class as there are the beloved zealots, and yes, with exclusive weapons it didn’t cause problems like everyone demonizes it now.
Except they have to balance around Havoc because they decided to put cosmetic rewards there, cosmetic rewards that are so rare in the “base” game that people will all eventually gravitate towards Havoc.
They want to make ridiculously difficult missions ? Sure, go ahead but don’t put any meaningful cosmetic reward behind them otherwise they will attract the majority of the community that hasn’t played Tide games 8 hours a day for years and will make everybody unhappy. Sweaty players won’t have good groups and will have to either go through multiple hoops to find an actual good group (Discord, recruiting friends into the game etc) and the casual players will have an horrible experience because they will join missions they are not ready for with no warning of the absurd difficulty spike and will either get denied from every group or suffer for 40 minutes because they decided to play a class that only has one viable build for the average+ player for this difficulty and it wasn’t their build.
If there is only one correct way to play a class for the majority of the playerbase in a certain difficulty that rewards very important cosmetic rewards then it’s a problem and the devs need to actually work on that, not ignore it because “it’s supposed to be super duper hard”, especially when the devs straight up murder that singular build. After the nerf you won’t see any veteran in Havoc 20+ and if you do they will be relegated to gold toughness dispenser