Dropping objects or healing can cause player to attack afterwards

Issue Type (Required):

Gameplay

Issue Description (Required):

If you are holding a barrel or dummy, or use a healing item. If you hold left click for a little too long your character will start an attack animation.

its very easy for this to cause friendly fire or ignite the barrel you just dropped. its especially notable on weapons like the flamestorm staff.

Several runs recently a player has dropped the barrel and their character immediately attacked it and lit it causing us to have to reset the run.

please make it so the same input that drops items or uses healing does not also start an attack.

here is an example video of how easy this is

Reproduction Rate (Required):

Constant (100%)

Start up some input tracker and check if your lmb double clicks or if you have some mouse control software like ghub for logitech products check if you have some “anti-ghosting” bs active or other similar settings active, fiddle those to see if it’s causing issues.

if you’re doubleclicking, decreasing your input buffer should help, if you’re actually holding your lmb without it clicking through then increasing it to max should make you chain a heavy instead of a light after the throw, giving the object time get distance or let you block cancel. If i remember correctly, blocking is a priority input so it’s going to cancel the chained sequence.