I LOVED the drakefire pistols before they added the new talent tree. There used to be an old talent where the overheat for drake weapons decreased by 30%, this combined with heat sink made the drakefire pistols usable.
With the new talent tree however what’s the point of even using them? They don’t do enough damage (even with draki wrath), they over heat very quickly, and when used against armored enemies (gunners and warpfire Throwers) they don’t die fast enough. Not to mention the accuracy and fire rate are pretty bad. The only upside I see to them is the infinite ammo but that’s simply not enough.
I would suggest bringing back the old drakefire talent for the ironbreaker to make the pistols viable again.
Or just give the ironbreaker the throwing axes lol.
I’m not an ib main or pro, but i from what i’ve seen players use the drakki wrath talent and alt fire into hordes and sometimes kill close up specials. It depends on what you preffer, if you wanna kill specials or some roaming elites you can take crossy, for pure horde dps flamethrower and then the inbetween drakfire.
Again, just from what i’ve seen. I only play bardin slayer or rv.
It depends on what you preffer, if you wanna kill specials or some roaming elites you can take crossy, for pure horde dps flamethrower and then the inbetween drakfire.
You’re getting off topic. I’m aware of what you’re trying to tell me but what I’m saying is why pick drakefire pistols when there are better options? (hence obsolete). As for the alt fire you mentioned they overheat like crazy when you do it and there are better ways to crowd control. Overheat also gets rid of gromril armor When in the red so there’s another negative to add.
They’re nice for spammin shots about without worrying about ammo, and they can be handy on quickswap to stun a horde, but the shotgun blast does way to little damage to actually kill a horde. If you spec for pure anti-horde DPS you can maybe kill a single wave of slave rats before overheating.
They are fun and certainly not useless but not very good compared to other weapons either.
You clearly don’t play IB that much to say something so just wrong
I pretty much ONLY play Ironbreaker so what it is it about the drakefire pistols that I’m missing? Cause compared to their former version they are weak. To put it in perspective they now can only shoot 5-6 shots before overheat. Before the current talent tree you could fire a whole 11 shots before overheat with the right build and even then they weren’t that powerful.
I honestly don’t know, i think you use them to deal with specials and have some kind of alt fire to clear horde, so you don’t have to pick one extreme. I know the alt fire is not the best horde clear or cc, i mean that you can switch to it alt fire and switch back when in horde situations, but i’m not sure if that’s worth doing, just what i see. If you say it’s not worth doing then i believe you.
(Maybe they don’t use drakki wrath talent, when i see alt fire idk)
So I did some testing, used three guns for this.
One without a trait(Tless), one with Heat sink ( Hs) and the last one with Thermal Equalizer (Te).
So I tested these with and without the Talent.
I only tested number of shots it can give before exploding.
With Talent:
Tless: 13
Hs: 14
Te: 16
Without Talent:
Tless: 18
Hs: 20
Te: 23
Now, anyone who plays a IB knows that your statement of 5-6 shots are pure BS or are we talking about Drakegun? Because that weapon really needed the nerf.
So, is the pistol nerfed? Yes, but for a good reason.
Is it obsolete? NO. This weapon still works well and fine in legendary.
I have no problem sniping with it, but it need some extra shots and that’s fine since it’s designed as a
close to medium range.
I personally dont use the talent since I think it does enough damage against infantry.
Most versatile weapon ingame:
amazing crowd control with very good horde clear,
unlimited ammunition,
good monster damage and reliable, ever better you can reagro from it on yourself,
kinda pathetic on longer range but your main job is not to snipe specials (its not wutelgi weapon to be amazing at everything)
Very good stagger
Its one of best utility ranged weapons ingame and one of best horde clear weapon, 2 blast deletes trash enemies in cata and its gives amazing CC.
And wo behold its without talent
And talking about overheat, are you guys serious? One tick of venting gives enough space to blast nearly 2 times(with TE its 2 times) and vent damage is ridiculous small, even IB passives works for it.
I understand that they are usable but the Problem is why pick them? They fall short in comparison to other ranged weapons. I just feel like you do your team a favor by not using them.
DPS for drakefire pistols is around 25, coming from character that is not set on any kind of high dps its amazingly high reliable damage.
Yeah they are more balanced than hagbane, they have weak sides oh no thats so bad.
Yes they don’t deal absurdal amount of damage as hagbane but blast from them affect more enemies and its aoe attack that can be used to crowd control way more enemies. Its have unlimited ammo, it can be used in every way that hagbane can be used but ppl wont hate you for that
how they fall ? Because taking handgun or crossbow is just worse option.
And talking about overheat, are you guys serious? One tick of venting gives enough space to blast nearly 2 times(with TE its 2 times) and vent damage is ridiculous small, even IB passives works for it.
I feel like you’re giving them too much credit overall but I think you misunderstood me with the overheat. I’m not saying it’ll level your health. What I’m saying is it leaves you exposed when cooling. You have to constantly cool them due to easy overheat, and when it hits red and you cool means you lose gromril. Gromril is key when tanking as ironbreaker. They’re just more trouble than they’re worth in my eyes.
You also mentioned damage vs monsters. It’s alright I guess. Nothing worth noting really. Compare it to the 11 shots they used to give? They were useful on monsters.
As for crowd control? I can CC all day with my axe and shield which does the same amount of damage as the pistols.
Also when compared to everyone else’s weapons they most definitely are obsolete (Just thought of this). I mean I hate to admit it but I’d take kerillians swift bow over the drakefire pistols.
You seem to hold them with high regard do you not want them to be buffed? Not even a buff really just bring back the old drakefire talent.
how they fall ? Because taking handgun or crossbow is just worse option.
They’re better actually. I’ve been in far too many situations where I needed to one shot specials myself. I don’t use them on monsters as an ironbreaker the best thing to do is to Engage it in melee as much as possible to lead it away from your allies.
Firing at monsters with the pistols is tedious now with how much it overheats and how doesn’t do much damage any way.
You don’t lose gromilr from venting , and 1 tick vent is fast there is no exposed time, you are exposed to enemies by having ranged weapon so no idea where you had that strange motion.
Axe and shield doing same amount of damage? Where when xD What reality are you living? Focusing on pistol play you can easly go for very high damage amount.
They really don’t need any buff, they are in good place right now. Not stupidly strong and not weak at all.
And you can edit your msg’s you know?
Monsters will reagro faster on you from pistols than from melee
This is also not true. It would depend somewhat on your melee weapon, but monster aggro is far more complex than that. It factors in crits/headshots/staggers/range. A stagger instantly takes aggro. Crits and headshots cause very high aggro and a high liklihood of change. For example, if you can headshot with a long range melee weapon, you can indefinitely hold aggro on a Rogre with most weapons. Being farther from a monster reduces your aggro. For example, you generate less aggro doing 75 dps with a fireball stave than you do doing 75 dps with dual axes.