Does Fatshark's lack of communication not bother anyone else?

Vermintide 2 had 13, not 5 disguised as 13. Also 4 unique end level bosses instead of 1 but he has 2 equipment possibilities in each slot.

To be completely fair to the level designers the effort on the ones that had time to be developed and then launched separately are also way higher. Not just in terms of gameplay/visuals/design but even enemy pathing. Some maps are just so janky and exploitable because of how their pathing can’t follow you through the terrains that bridge areas of the same zone on a different mission. Like without even trying to play them that way.

Meanwhile maps set in areas that are almost completely self-contained and unique play and work a lot better. Wonder how much work that really saves them in the end?

@Crayvun FYI you can circumvent the private profile thing and add him to your ignore list manually through you account → settings → users.

Yeah having a cm post 2 paragraphs regularly is immeasurably complex

Took me 2 seconds to google. Scroll down a bit.

They literally said private games and solo were going to be a thing. 50% of the way there.

The tag was changed after I quit which was December. Don’t know when but it was changed. I don’t have proof for this claim though.

This is the biggest disappointment for me, I loved the number of base VT2 maps and their design, they were just excellent.

The current batch in DT is quite limited by comparison, the re-use leaves me always wanting more, “5 disguised as 13” as you put it. For a “live service” game the content has been somewhat lacking, new maps most of all.

As for the “lack of communication”, while I’m not a fan, given the community here, Steam, Discord and Reddit I kinda don’t blame them for not engaging more.

Uh…Chonkfish sell to us early access game for a full price.

“They suck.”
Then again, working and experience show you things ain’t so clear cut, dealing with a mass of people sucks, and you do what you can however you can within the constraints of your work (management) and public (too many as----es-when-writing on forums to be blunt).

Also you are just a human doing a job.

By the Emperor’s Throne. That top comment by Onarm. Honestly said it better than any of us in this thread have, and that was 5 years ago.

Thanks for taking the time to pull this update from 11/18/22! Here’s the quote from that post on private matches & solo mode:

We’ve been working on an option to play exclusively in Solo Mode, where you will be hosting locally your own instance with bots. Because you will be hosting the AI and other game systems locally, this will increase performance cost. However, we continue to monitor and improve the performance where we can. Solo play is in its final stages of testing as we fix the last issues that remain. We aim to release this at Launch. If not, a patch shortly after that in December.

And here’s the next update on the topic in the same communication channel, from 12/08/22:

As for Solo Mode, we are actively working on it. While it technically could work now, we are not happy with its state yet, and we want to ensure the solo experience lives up to your expectations. Right now, it does not, and we would do the game a disservice by implementing it.

And here’s an update in another communication channel on 03/09/23, which can be argued isn’t as official/appropriate:

Hi, we don’t currently have any further news on Solo play right now.
It’s still in development but we are prioritizing things like progression, content, stability and such right now.

That may fit the Patented Fatshark Pattern, which Onarm laid out during VT2’s trub times, but y’know what doesn’t fit the pattern? Not making a peep about, and therefore not overselling, the most significant evolution in the Tide franchise since Chaos Wastes: the talent trees.

Maybe that’s evidence that Fatshark is trying to improve because, as Onarm pointed out in his post:

The thing that makes it hurt the worst is Fatshark isn’t assholes about any of this. They obviously care. They obviously listen. They obviously want their games to be great. They put tons and tons of effort into their games

And maybe their approach to console and crossplay for Darktide signals a conscious change in processes, an attempt at improvement, something they’ve put in place to force them to treat console players the same as PC players.

Who could say for sure! Not me…but I do think it’s safe to say the old P.F.P. won’t be followed exactly to the letter. And I think that’s worth being ever-so-slightly optimistic about.

The only major deviation from The Fatshark Cycle is that the console port took nearly a year, and clearly isn’t going to be abandoned, thus ‘major patches’ for Darktide are more every month or so.

Not to be that guy but I feel like several early access games do this well.

I would say two games I’m legit hyped for based on not even a lot are SST:Extermination and Abiotic Factor. I wouldn’t call the teams behind either of these games AAA and going “they don’t have the budget for that” on a40k licence game seems disingenuous tbh.

Even then it costs 0 dollars to give players a general idea of what’s coming. Warframe did this since inception and while they are big now it’s they were essentially a Unresl Tournament multiplayer house and made 1 game that flopped pretty hard before that.