+Crit damage was seen as a dump stat on weapons for most of the time as it only increased the additional damage added on by a crit, rather than the total damage (normal weapon damage+crit damage). Does this still apply to archetype talent nodes and passives like Disrupt Destiny?
I only tested with the zealot talent that grants bonus crit/weakspot dmg after successful dodge.
That one still applies the bonuses in the same way as we are used to (x% increase to the bonus dmg, not to the entire dmg), so i assume that they are all the same.
Most of those bonuses got their numbers increased though (perks did not, so they still suck).
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