Does anyone use burstfire autoguns?

Normally I despise burstfire weapons, but the 2-sot headhunter has actually found a place in my arsenal alongside the single shot one. I have bad aim so I tend to go for center mass. I also play mostly standard malice and heresy. They work just fine for malice and work well enough on heresy, but I imagine they fall off in damnation and aurics. Honestly I wish they had blessings for specialized ammo, or a unique special to make them a bit more flexible.

You just tried to justify how opening salvo is the best blessing on the vraks 3, i have no business getting anymore responses from you.

There’s a video out there showing it. Essentially, as long as you fire in ADS mode, it’s up 100% of the time unless you macro spam fire that 0.1 second faster than necessary.

Having a 15% dmg boost to half the burst or 7,5% to the full burst always active is pretty good.
Especially when you stack it with +25% damage to flak and unarmoured, the most common armor types. You can headshot most entities to death with that and the majority of the enemies even drop instantly from body shots. That is on Auric level missions.

It doesn’t get much better than that.

The vraks is a 3-shot burst. Where did 7.5% come from?

Since when are we only talking about the Vraks?
Either way, it’s still a good Blessing because it’s still up 100% of the time in ADS firing mode.
It gives your initial bullet 15% more POWER, so not just damage, but also cleave / penetration.
And for the 3-shot-burst Vraks that’d be a overall 5% power increase to the entire burst. One that is always up, so reliable. Not too shabby, because it stacks with other power and damage bonusses.


Now, why @Overlord said it’s the best Blessing on Headhunter Autoguns, let’s compare:

Between the Eyes - Clears Suppression. A defensive Blessing that is not very useful, because at the range you operate the Headhunter Autoguns at, you don’t get into suppression often.

Crucian Roulette - Extra critical hit chance is nice, but post-nerf it’s not that great.
0,5% per bullet with an average magazine size of roughly 45. So the crit bonus ranges from 0.5%-22,5% max. But as a Vet you already have a crit bonus and you likely use the trait that gives you more crit on ADSing + other gear. So if you have ~30% crit vs ~50% crit isn’t that big, especially when you consider how criticals work in Darktide.

Deadly Accurate - Circumstancial and only the critical and weakspot damage bonusses are increased, not the entire damage value of the shot. Can add some damage output, but not reliably.

Falter - Giving you extra stagger on headshots when our goal (that can be reached) is one-hit killing on headshots is rather meh. Essentially the “why apply a poison when you can kill immediately” issue.

Ghost - Can be used to mitigate some damage, certainly helpful to veteran players. But unnecessary if you pick your battles right and don’t go off-position.

Headhunter - Adds some reliability to crits, but unnecessary since non-crit headshots will already drop almost every enemy type.

No Respite - Requires enemies to be staggered first. Same issue as with Falter. No point in staggering and dealing extra damage when you already use a weapon you chose for it’s instagib ability on skillshits.

Surgical - Bad Blessing, because it encourages overly slow firing to get a not-even-guaranteed critical hit.

Terrifying Barrage - We are talking about long range semi-sniper weapon. When the F are you using it in close range?


Do you see? All of these Blessings are limited in usefulness or require something to happen first, which skillful play will never see happen to begin with. A good player who can land headshots won’t get enemies beyond the Ogryn staggered, he straight up kills them.

Opening Salvo gives you a 15% RELIABLE, ALWAYS ACTIVE power bonus to your first salvo shot or a 5% to the full burst, if we do this crooked math. It helps you achieve breakpoints and increases stagger value, too.
It’s the best bang for your buck on the headhunter autoguns, all three of them. No discussion.
Now if some of the other, better Blessings were available for the headhunter autoguns, this discussion would be different. But we got a decent Blessing and many Meh Blessings, so the decent Blessing (Opening Salvo) wins out.

Since when are we only talking about the Vraks?

:thinking: Since before you injected yourself into the conversation. At least try stay relevant.

I just gave you a proper response. Don’t focus on silly semantics. The Blessings on all three autoguns are the same and Opening Salvo is always the best choice (because the actually best Blessings for guns are not available on Autoguns and the Opening Salvo Blessing is the most reliable with a power bonus).

This whole conversation was predicated on blessings on specifically the vraks 3. You’ve interjected and started talking about entirely different things, then accused the original conversers of being lost in semantics.

Even worse, you’ve misquoted the other original converser in a way that’s convenient to whatever tf you came in wanting to say. This is the textual equivalent of watching a horrendous pile up. You need to hit the lab and start cooking, this argumentation ain’t it chief.

But I’ve adressed the original argument. Even when talking about the Vraks 3, the Opening Salvo is the best possible Blessing you can get on it, generall.

God, I’m glad someone has said it. All the blessings for autoguns are various flavours of ass compared to what other weapon types have.

You could have added that shooting in the head while you get suppressed to get the “clear suppression” effect, is really a fun requirement that FS defined.

About Opening salvo, I would say this is a confortable choice. However no respite / falter is often working good. I would imagine that surgical/headhunter + deadly accurate could work also, especially on a vet.

I agree about ghost, especially on headhunter rifles.

Indeed

At this point I’m convinced you’re just trolling.

@Mayson didn’t misquote, or for that matter, misread me. L2R “chief”. Stop dancing around it and actually address the argument. Make your case. Chief.

Agreed, I wish I could put Opening Salvo, No respite or Falter on a Mk1 Agrip. Tbf though, it may not have the same level of benefits, but Sustained Fire is the closest analogue to Opening Salvo on the infantry autoguns. If you fire controlled bursts while using it you can effectively get it to proc throughout an entire engagement.

P.S. Raking fire is actually good, what is classified as a rear hit is surprisingly permissive. Deletes bulwarks too. Test it out.

It would be cool to have All three Salvo Blessings available on the Burst-Fire Weapons.
Opening Salvo and Punishing Salvo combo. :smiley:

And that little detail about Raking Fire sounds pretty sweet. I must try this.
I hope this “rear” definition will also apply to the assassin skill tree when it’s here.