Non-burst variant is like a Carbine and like any shooter game I have ever played with a carbine as a “skill-based weapon”, it suffers from being too good with perfect click speeds and mediocre if you can’t do it.
But yes, the burst-fire is incredibly niche compared to it and much weaker. It’s a better sniper than the Sniper lasguns in my eyes, though.
not a fan. I’ve tested them out vs the braces and reg autos, and they just don’t perform up to par in terms of dps. Normal autos can just as easily burst headshots, and easily outperform headhunters on quick repeated bursts. This was on a vet using the stability/crit talent except for the brace. Wasn’t testing burst on brace either btw, just sustained dps. It can be a tossup between the two depending on the scenario. Brace is better when there’s just more stuff to shoot, mostly because the aforementioned talent drains stam too much even after the patch - stam usage should be scaled from recoil and not a flat%.
Shotguns all the way
I love shotguns… but it is a weapon that lack of ammos… especially at high int.
Same for revolver…
In fact there are few weapons that have enough ammo, are efficient against lot of enemies, can deal high damages… And that’s exactly what is annoying me.
If you want to not be a cannonball for your team, then you should take efficient weapons. Then, the game starts to be boring as you always use same weapons.
This game is not balanced. Some builds are vastly superior to others.
And you’re right on this. Someone skilled with a bolter will deal the highest damages…
Back on the topic…
I really don’t like bust autogun. The headhunter MK VII can be really good. With a zealot, you can deal with shooters and snipers. However, this is not a weapon to mass kill.
But, burst ones. I am like Tzcheese… I really can’t see how these weapons can be good enough to be a good alternative.
Mk III for me is a versatile weapon, u can use it for medium range or close and medium range weapon.
It has various type of bless that can suit ur playstyle.
Autogun enjoyer here, the Vraks MkIII with the right blessings and perks is, easily, hands-down, the best autogun of the lot. If the Mk1 Agrip Infantry autogun ever gets the ammo buff it desperately needs they’d then be tied as the top autogun. It easily gets a spot in the top 10 weapons list IMO. I only play with it and the Mk1 Agrip Infantrygun after having tried everything else, and gotten bored of the plasma gun and bolter.
The MkVII needs a balance pass, could otherwise also be top 10 material too, it needs cleave, maybe some more dmg. If FS thinks that’s too much of a buff, then they need to at least rework the recoil pattern instead so people can actually reliably snipe and plink heads with it. Thing dances around like you’re hip-firing an M2 50cal from the hip, full auto.
The Mk9 is a pile of garbage and either needs a massive buff or an outright rework.
Wrong
I mean, it is 100%, without question, inarguably correct. There is no real in-game situation in which the Headhunter Autogun outperforms a Heavy Braced Autogun, if player skill is equalized. Being able to kill a long range target of a specific armor type slightly faster from slightly farther away is a not a practical benefit in this game.
The Heavy Infantry Lasgun is also hot trash. People kept trying to say that thing is good, and only finally people are realizing that it’s a liability on the harder Auric Maelstrom missions. This weapon doesn’t even have a double weakness, but it misses too many important breakpoints, and the carapace weakness isn’t justified given its low rate of fire.
And before you say I’m hating, the Heavy Infantry Las is my personal favourite weapon.
I mean, it is 100%, without question, inarguably correct. There is no real in-game situation in which the Headhunter Autogun outperforms a Heavy Braced Autogun, if player skill is equalized.
Whoa there spreadsheet cowboy. Just because braced autoguns do numbers better doesn’t make it the be-all, end-all. It’s a good weapon, viable at all diffs, but the lack of ADS and range holds it back from being top tier among autoguns IMO.
The only way I’ve seen it reliably work is if you’re being backed by someone with something with range, or you’re John Wick. It isn’t versatile enough to compete on it’s own, especially if you’re the team’s only vet. This is anecdotal ofc, but in almost every auric and maelstrom match I’ve had, I’ve easily outperformed nearly every braced autogun vet I’ve played with with my vraks MkIII or Agrip Mk1. The only few times it’s been otherwise it’s been whenever we got that one guy that carries the entire run.
Also, lasgun slander, really?
The Heavy Braced Autogun can carry the entire run, the Headhunter is totally incapable of doing the same.
Being bad at killing Maniacs, an insanely common enemy type, precludes it from being top tier.
Again, on a personal level, I quite enjoy the 3 shot burst Headhunter. I like precision weapons in shooters. They’re bad in Darktide. They all need buffs.
I’m always looking for new things to try. Post your build for it?
Not the guy you were addressing, but try out the MkIII with No Respite, and Opening Salvo. Best generalist build for it. If you fire disciplined bursts instead of spam-firing it, Opening Salvo procs for the first round in every burst. For perks try whichever combination you prefer between anti specialist, elites, unarmored, flak or maniac. Headhunter or Deadly Accurate + Surgical + unyielding and elites for anti-boss and anti-special work.
The Vrak3 is basicly a better infantry autogun on zealot. Has better ammo efficiency, better zoom, way less recoil, and absolutely superior blessings. The all CQC blessings on the inf AR makes little to no sense to me. Can bodyshot kill shooters with the burst, and snipe specials at nearly any range, yes it has bad maniac dmg, but that’s what your axe is for. Having 25% maniac and 10% special on it is prefered anyhow, in case you must shoot the mutis / flamers. Yes, muti counts as a special.
The single shot one is just a worse triple burst for me, and the agri double shot is hot garbage, as it has too much stagger, all but guaranteeing your second shot will miss the heads, as they get knocked out of it.
Best blessings are ghost and headhunter, ghost lets you take very little to no dmg dueling shooters / gunners / reapers, and headhunter will ensure your crit DR is up, for when you do.
I mean, it is 100%, without question, inarguably correct. There is no real in-game situation in which the Headhunter Autogun outperforms a Heavy Braced Autogun, if player skill is equalized. Being able to kill a long range target of a specific armor type slightly faster from slightly farther away is a not a practical benefit in this game.
The Heavy Infantry Lasgun is also hot trash. People kept trying to say that thing is good, and only finally people are realizing that it’s a liability on the harder Auric Maelstrom missions.
My goodness i’ve seen some bad takes but wow. “Muh weaknesses” i directly contradicted this point with boltgun and heavysword combo. If you’re only comparing weapons 1:1 sure. But weapons aren’t living in isolation. You have 2 of them. The braced auto cannot reach out and touch shooters effectively in shooting galleries and there are numerous missions and maps where that is a serious problem. The fact that you try to argue that the MG12 is bad is just hilarious. Literally 1-800-come-on-now. Its fabulous and i’ve used it in auric numerous times especially in the shooter mode but the other’s as well. Some weapons have complimentary niches that are valuable when paired with other weapons. Your take is so bad you must be trolling.
Except the braced Autogun can easily do just that. It’s not even hard.
I’m just being brutally honest. If you have to take a crappy melee weapon to cover multiple weaknesses on your ranged weapon, your ranged weapon is suboptimal. Playing suboptimal is fine, but don’t kid yourself.
There are really only 3 good guns in this game. The difference between them and everything else is enormous.
I don’t even need to say what they are, everyone already knows.
Heavy shotgun could be argued to be not total crap. It is just a worse boltgun, at least on vet.
Myself i am a HUGE fan of the Vraks Mk3
I’m seeing that repeated in this thread. Maybe I need to give that one another chance. I see you don’t feel like your weapon’s build makes much difference. Has anyone found a build that does work well with it?
I’m not really counting the single-shot variant in my complaint here (hence my use of “burst fire” instead of “headhunter”). That single-shot variant feels OK to use, but performance-wise it’s just an inferior K-XII.
Darktide has no semblance of weapon balance.
I should be clear that my complaint wasn’t specifically about its standing in the power level rankings. It’s more about how it feels. This one feels like it wastes a lot of ammo, has a lethargic fire rate, and doesn’t really do anything in a way that feels good. That’s my impression anyway, though if the others are right, I might just be doing it wrong after all?
I’m seeing that repeated in this thread. Maybe I need to give that one another chance. I see you don’t feel like your weapon’s build makes much difference. Has anyone found a build that does work well with it?
Vraks mkIII is love, Vraks mkIII is life. I posted a couple builds for it a few post above, #28. If you play vet try it with deadshot feat + stam regen too if you want to min-max with the anti elite build, although it works well without it too. This thing is sooo versatile, especially in the hands of a competent vet, it can clear tight rooms and get you fire superiority in firefights equally well.
Do note it has a bunch of quirks you don’t really notice until your nth game. Stuff like its weird recoil pattern often causing at least one round to miss if you dont aim for the throat or chest when going for headshots. Getting the hang of V for pimp slapping doggos and bursters without switching into melee. Spacing out your shots to maximise your damage. Learning how to hit multiple enemies with a single burst. . . I could go on all day about this thing, but I’m sure you get the point.
Thanks for the tips. I rolled up this.
Rerolled flak to unyielding because i didnt know what to do with the perk slot. It slaps its intended targets pretty well and quite satisfyingly. Hipfire is handy too. Didn’t get a lot of trigger time to really feel it out but i can see its value.
I would definitely put maniac and crucian if you have it
I don’t think crucian is super worth it these days. Maybe on Vet with their higher base crit chance and faster reload letting you get away with shooting the mag till empty more. The inconsistency in damage doesn’t feel great and with the crucian nerf the average DPS increase doesn’t feel that noticeable to me anymore.
That really was a needless nerf TBH. Kinda wish they’d revert it.
crucian + no respite is good for close battle, u can spray with hip fire if u can control the recoil.
i recommend perks 10% specialist pair with 25% maniac.
It’s not great by any means, but it’s still the second best you’ve got on the vraks 3 and a far cry ahead of opening salvo.
I said from the get go all builds are viable, but taking a ranged weapon with a double weakness is objectively worse in all situations.
if we had one weapon id agree , say theres 6 target types , the weapon has 18 points to spend and you get a wepaon with no weakness so its got 3 in everything 3 3 3 3 3 3, now a weapon with 2 weak areas so its got 4 4 4 4 1 1.
Now add to that a weapon thats specialised in those 2 weak areas 1 1 2 2 6 6
so if you have 2 no weakness weapons your running 3 3 3 3 3 3 , but if you have a weapon with 2 and 4 weaknesses you can be running 4 4 4 4 6 6 . almost double the score.
if your arguing theres a 6 6 6 6 6 6 weapon to pick (power sword maybe;)) thats a balance problem that needs corecting
the room to specialise is even bigger in the actual game because you are one in 4 players and your a class, psykers for example dont ever need to account for carapace unyielding or maniac types because brain burst will always be an adequate tool for those.
