I believe that’s how the Tide games should be but I think VT2 and DT land inbetween the two approaches. Darktide in a sense is even worse than Vermintide 2 in this regard, which is impressive considering how terrible VT2’s hero power system is if you want to design difficulties like with Approach 2.
Vermintide 2 and Darktide both treat their difficulties as stepping stones for your progression in power while enticing the player with greater rewards for increased difficulty.
Summary: Unmodded Vermintide 2 at least has some optional difficulties with no added rewards on top of having a freely customizable modded realm
But at least in Vermintide 2 there was no reason to choose Cataclysm over Legend if you were primarily interested in equipment rewards for clearing those difficulties. There’s also twitch mode which gives you a slightly random but customizable difficulty increase with almost no additional reward. And Weaves was completely separated from Campaign. There’s nothing to be gained from playing Weaves that you could use for the other game modes other than a few portrait frames which people tend to care less for. So even on official realm Vermintide 2, there is at least still some difficulty levels that are simply “optional” in the sense that there’s less of a skinner box dynamic compared to the lower difficulties.
AND MODDED REALM EXISTS! PLAYERS CAN JUST MAKE THEIR OWN DIFFICULTIES WITH ZERO PROGRESSION INCENTIVES!
DARKTIDE on the other hand is even worse in this regard, the power you gain from leveling and upgrading equipment is extremely impactful (more than VT2!) and new players are starving to get materials, especially diamantine. In Darktide’s normal game mode, damnation would be the best place to farm plasteel & diamantine as those total rewards are the same between it and Auric. But… the game does not communicate this to the player, instead players see that Auric rewards even more experience and ordo dockets so naturally one would assume it also gives more materials. It does not.
And then there’s Havoc, very bad decision making if FS didn’t want players to treat it as a progressive game mode. It locks actual cosmetics that players desire behind Havoc 25 & grinding 50 or more Havoc games. It rewards players with useful materials they need while they’re still progressing their masteries and equipment sets, with the highest rank rewarding the most materials. It has zero player agency. And… as has been observed before, the general game balance has powercrept towards conforming around Havoc. That’s fùcking INSANE, is it not? Imagine Winds of Magic not having an athanor and Fatshark constantly powercreeping the entire game to conform to Weaves with every second content update. All of this happening while there’s zero alternative for players who want something else within said game.
PS. Fatshark used to be more communicative & cool about this.
Also let me know if I’m being redundant in any way, I’m a lil tired.