Thanks for stopping by this brief update! This week saw the experimental PC Beastman-taming-beta come offline and the changes, along with some additional fixes, put out to the live version of the game. Hopefully, you’re finding a better balance of bad guys in your adventures. Thanks to those of you who tested the beta and provided feedback! You rock!
Vermintide 2 Turns Two
With March 8th approaching, we’re looking forward to celebrating the two year anniversary since Vermintide 2 was released on Steam! We’ve only have you all to thank for the success of Vermintide 2, of course having joined us on the journey so far, or part of it perhaps, yet here reading this post all the same. So again, thank you for being here and we hope you enjoy what we have in store for you for 2020 and Year 3, or ~ 2524 IC!
To celebrate the anniversary we’ll be letting the heroes loose on the streets of Helmgart to have A Quiet Drink (hopefully) and relax a little. They’ve earned it! The special adventure map will be available between the 5th and 12th of March and will be partnered with a limited time Quest reward to mark the occasion.
We’ll also be hosting a Fatshark Stream on the 6th of March where we’ll grab some devs, do some Show & Tells, check out some mods and play some games with you all.
We’ve also partnered with a bunch of Streamers you’ll no doubt know, they’ll be celebrating along with us and all of you over on Twitch where we’ve armed them with some Swag to distribute as they see fit! We’ll get a schedule up and announced next week, but in the meantime chuck them a follow and you’ll be informed when they come online!
Xbox One and Playstation 4
Yesterday we pushed out a bunch of fixes for the console versions of Vermintide 2. With a bunch of crashes fixed, players should also experience much better connection stability with other players and be dropped far less frequently from matches where the host as unfortunately crashed out. Thanks for reporting these issues to us and bearing with us as we get these things patched up!
The process on consoles is much more complex than the relative freedoms we have on Steam to push updates more frequently, so we genuinely feel for you during times of instability. It’s never our goal for you to feel alienated or left behind and we do appreciate it can feel that way. We just want you to know it’s neither malice or lack of care, just things (processes mostly), are very different on these platforms.