Devblog: Incoming Balance Changes

Well given how this started from musing about future nerfs,

and seeing how these two remarks are the only two comments i made about the balance changes so far…

What it really seem like is you smelling blood and deciding to pile on for some easy upvotes, to get your pickle tickled and to show that you belong, and even thou there is plenty to hang me on you still had to make stuff up!

Sorry to say that, but going about it like an blatant opportunistic bottomfeeder with imagination isn’t the right way to own someone

I think I speak for 99% of the forum when I say I wish you’d delete your account

Equip ironhelm.

c’mon guys, no need for a pile on. I’m actually confused reading the back and forth now because I’m not sure if the dueling sword marks have different dodges with all the side-taking lol.

So, uh, is the consensus that there is a difference or there isn’t?

Reading this:

the mk5 duelling sword has a higher dodge distance due to the lack of the cleave stat, which it instead has the defences stat. one of the properties this affects is dodge distance, meaning both mobility and defences are affecting its dodge distance so you have moderately better dodges in comparison to the other duelling swords, and you have the highest dodge distance weapon in the game. it just so happens that zealot and veteran can both get buffs that increase this distance and speed, sending the player absolutely flying with dodges.

heres a decently old clip i have of it (defences dumped so its ever so slightly lower than it could be) on zealot with IJ stacked up, before IJ got buffed back up to 20 stacks, so the increase here is +7.5% dodge speed and distance (in the current game it can go up to 10% for both)

and heres it on vet with weapon specialist procced, which also gives it 10% dodge distance and speed.

even when in negative dodges, its like theyre normal dodges

Clown car crushers reduction was not noticeable at all imo. Still floods of them. I said as much straight after the update because I was still fighting crusher meat walls.

What blessings do you use on that d-claw?

Shred+Wrath

Thx

i hate his character man.

i hate his character a lot.

Swap Grenade Tinkerer and Demolition Stockpile in the tree. This change kills Demolition Stockpile, it will be a shitty tax node. At least let me ignore it.

That isn’t exactly a problem. People seem to forget that everything that was added in the last year was balanced around pre nerf ds4 with uncanny. We already have arbites and scum obliterating crushers in melee with maces and hatchets. Soon we’ll also get a buff to inferno staff.

Martyrdom is a textbook example of minmaxing for damage, and there is nothing wrong with it killing crushers in 4 hits when arbites can do the same with its maul with no drawbacks.

Yeah…

I thought this was common knowledge tbh

You are just another player who falls back on “well, XYZ are OP too, so DS should be left alone”, when I simply argue that DS is just one of many things which are overperforming.

Buffing enemies is not the answer here, as it increases the power gap between overperforming setups and those which are just mid, despite building around them. Nor is increasing the enemy numbers, as it has been suggested many times the game engine, game client and game servers are clearly becoming less stable due to that.

You are overreacting a bit. DS ilis still perfectly viable. Uncanny strike may have become B tier on it but the weapon is stacked with S tier Blessings. Uncanny strike has not even been that valuable outside the broken interactions rending had with DOT. Slap Thrust + precognition on a high crit build and the weapon performs even better.

thanks for the super detailed response. That was very helpful!