Devblog: Incoming Balance Changes

It’s a small (big enough to matter) but noticable increase in dodge distance

i respectfully disagree, the snipers penis is probably longer

Which means you might manage to dodge a snipers penis with it, I don’t wanna get dicked down by a sniper.

If you want to see at the sun, try not to find in a puddle.
This changes means nothing not coz they are bad, but coz they changes nothing in the game globally.
Just one more patch with minor fixes that were fakely presented like somethng big.

Dont let them fool you.

I think they could have kept it as rending, but make it a rending bonus for weakspot spot hits. That would automatically negate the DoT interaction because it wouldn’t be a persistent buff. Still, the proposed change to apply brittleness seems okay to me.

Yeah, start from here in 3 easy steps:

jjjj

jjjkk

poke me when you learn how to do that and ill read the rest o7

This looks promising and I’m happy that Fatshark is willing to nerf stuff. Ideally this needn’t saying, but we are in the day and age were people leave a negative review of the game they love because they don’t get their way.

However! Please just rip of the band-aid. These psyker changes are just straight up buffs for 95% of the playerbase- and Psyker really does not need buffs at the moment. Coming from a psyker main.

Mobility unlike damage is a way to play the game, a specific reason why people play the game and part of its soul

Take that into account, ponder over it for some time and think the big picture. Nerfing Uncanny is small miniscule thing compared to nerfing the overall mobility people can achieve in this game

That’s a fair point. I had put together that spreadsheet when I was thinking about just changing the 120% uncanny to 40% uncanny like the shivs, so it’s a bit misleading in that sense.

cortisol imbued reply

If you say so, but lets not dismiss all the positives that were achieved today.

For example today we managed to taught a prolific and opinionate balancer about different marks of weapons in this game, and the perfect legality of actually trying them instead of doing a backseat github clownery. That’s a win!


You seem quite angry at the news of the nerf. This will pass but until it does you should probably not lash out and instead try courtesy.

the funny thing is that the dodge distance difference is barely noticable ingame
he actually plays the game and bases his opinion on that while you base it on numbers written and not experiences made

i love darktide

i HATE darktide!!!

I HATE your character!!!

Agree about both…
I am far more anxious about what they did with the monstrous weapon that was the purgatus staff. IF they buffed it… that will be a bad joke.
About combat blade… compensation is absolutely not needed.

Enjoy your baiting, It looks like it’s been a fun time today.

I think someone earlier from what I read mentioned that this is just an incomplete balance patch that does nothing to actually change the meta, and I completely agree with that take. You know what they say about boiling a frog in a pot: it’s a myth, not actually true or anything. You’re not going to make this better for yourself with such a slow pace to a game that already has such a glacial development cycle. Go all out.

There would be a lot more fun and engaging things to do in the game if you just go all out in your balance patch rather than tiptoeing around the biggest complaints. I personally don’t want to be a playtester for numerous patches that are this small, so probably won’t be coming back until this is all done and settled, at this pace in 2028.

Calm down Ancient, wait, you aren’t Ancient

Liked uncanny changes

Everything else is kinda whatever or backwards though my assumption is that some of these things like DOT buffs and purgatus buffs are just the “small hits to pull off a big heist.” Like they are overcompensating to ensure the game stays playable as they tug on these meta-load bearing strings, and hopefully plan to walk them back once the rest is stable.

I still hold the opinion that these minor number tweaks will never really change anything as long as so many weapons/classes/talents/builds have so much overlap. Balance should be headed toward making everything different with distinct strengths and weaknesses. We don’t need things to have comparable performance across the board we need things to have a reason to choose/ not choose them beyond aesthetic or personal preference. I mean as an example let’s be honest, even without uncanny and with the nerfs to ADM and finesse the DS probably still comes out on top as one of if not the best overall pick for the classes that get it because it’s still great against everything except hordes, which it’s serviceable into, in a game where hordes are the least threatening part.

Fatshark, you have a near monopoly on in-depth, first person, melee focused combat in a PVE game and a sizable portion or your concurrent player base would come around regularly just for that reason. Ball tf out make some big changes, make some niches, and make a game that doesn’t force certain niches too much. The rest of these dorks and I will still probably swing by even if the changes genuinely ruin the game because the bones of the game are that much fun. You have a captive audience, might as well go for a home run.