As it is right now, devastating strike at it’s highest tier gives you 80% cleave for 5 seconds when you crit something with your melee, which is interesting as a blessing until you compare it to the other 2 cleave blessings we have.
Wrath which gives 40% cleave on hit already does the exact same thing as devastating strike in just 2 hits without requiring you to crit and stacks 5 times for a whopping 200% cleave.
Compare this to devastating strike which is only 80%, and we also have savage sweep which instantly gives you 200% cleave by just hitting 3 enemies with a strike which is a lot more common than critting.
As it stands not only does devastating strike give you less cleave than the other blessings it is also more inconsistent to trigger than the other two requiring you to either to hit your 5%-10% crit chance or build your character and/or weapon around it.
My suggestion to stop it from being so weak in comparison to the other cleave blessings is to nerf the cleave it gives by 5-10% and allow it to stack up to 3 times. This at tier 4 would give you 210-225% increased cleave after hitting 3 crits in a row making it the stronger cleave blessing but requiring you to invest into crit before it outshines the other blessings.
On the things with no better options. Did they even fix it on Ogryn cleavers yet? He had a unique savage sweep that didn’t actually do anything on any of the four tiers.
I’m just annoying that it went from being something unique that had a niche to… another bog-standard cleave blessing that already had 2 other cleave blessings. In isolation, 80% cleave is plenty for the weapons that can use Devastating Strike, but why settle for 80% when you can get 200% that has a simpler condition attached.
Keeping it infinite cleave would’ve been a bad call IMO (especially when you can push fairly close to 100% crit on a Zealot). Heck, it could’ve been +Crit Weakspot damage - that’d be unique within melee weapons AFAIK, and I think most of the weapons that can use DS would get good use from Crit Weakspot damage.
Yes, i was thinking the same, i don’t think any reason to put it on a weapon. They should add something else, like they did with brutal momentum to it to make it again competitive.