I’m sure someone is going to shoot me here, but I don’t think 1% for that outcome (yes, I realise you’ve used placeholder values) is actually all that bad. Your calculations do assume a strong base weapon though, which definitely isn’t a given - Realistically it isn’t going to be anywhere near 1% when you consider that.
That’s the main problem. Several have said that the odds to get a good weapon were too low, and they heavily criticized DT… but in fact they just want to be able to create a perfect weapon.
However, the system has never been designed for that. And this doesn’t mean that the game is bad cause you have few chances to get a perfect weapon.
If you want just an excellent weapon, the odds were not so bad. They will be better with the upcoming update. And that’s a great step in the right direction.
From what I have read the last days, the community never described its problem with sincerity.
What want a big part of this community is a way to get a “perfect” weapon. And when I was asking that several months ago, I had answers that it was not that but the possibility to get good / excellent weapons.
Since that, we know that finding an excellent weapon is just a question of time invested (and I said numerous times that the time needed actually is one problem).
Now, we can see what is the real wish of a part of this community. Maybe it can help FS to think / work on a similar system than red weapons of VT2…
I was just making calculations for the upgrading process itself, since it is kinda pointless to include the chance to get a good base weapon, when we are talking about the locks.
Yes the 1% is still quite a bit too high to be realistic.
That said, think again about how „not that bad“ a 1% chance would be.
A 1% probability to get what you want on each attempt, means that you still have a 10% probability to not have gotten anywhere after 200 attempts at getting that 1% item.
More than 1 in 100 players will still not have gotten a single perfect item after 400 attempts of upgrading a good base item.
And this is for just 1 item for 1 class, with no progression between the moment you start and the moment you get there.
It is an absolute joke.
Rng in crafting is bad design.
Rng in crafting, without a pity system or any other form of mitigation, should be a crime.
Have you heard of LostArk, the ridiculous pay 2 win korean grindfest?
You spend most of your playtime, midnlessly replaying the same content to farm ressources for equipment upgrades. Not because it is fun, but because you have to.
That game has more humane crafting than Darktide.
Let that sink in.
@Flawless Thank you very much! I belive I’ve fixed it.
Also I’ve changed your idea a bit:
- Perks and blessings of T1 are no longer included.
- I’m not going to remove T2 (I’ve produced weapons with T2 of both perks and blessings after upgrade to gold). I could agree to give them… (rolling d4), let’s say 50% weight compared to T3 and T4 next time I’m going to tinker with it.
But for now… BEHOLD! MY GROX:
Emperor damnit, I’ve made mistake again. Stand by
Fixed:
Ah, forgot about Ranged:
Emperor damnit, I’ve made mistake again. Stand by
Fixed:
It all stacks up.
No single piece of the puzzle, even the locks, is an issue in isolation. It’s when you add them all together that we end up with the system that’s driving people away. Calculating the likelihoods around perks and blessings in isolation is an interesting exercise, but it on its own isn’t really useful for describing the end result.
The locks are just the part that people have latched onto as the culprit because they’re the part that cucks you out of the good base weapon that you wanted to tune for your build.
I wasn’t attacking you there, btw. I’m just trying to keep things grounded.
The locks are THE issue.
Even if every single base item was perfect, it would be absolutely awful.
You could change every aspect of the crafting system, but unless the locks are removed or removable, the outcome will be terrible.
No they’re not. Not on their own.
The overall issue is that there’s too many layers of RNG, most of them with really bad odds.
Locks wouldn’t be nearly as oppressive if good weapons of the specific type you want were easier to come by, or if there were ways to weight perk an blessing levels toward the higher levels when rolling them, for example.
You know, like those datamined boosters appeared to be for…
Agree… on this. This is exactly the problem to solve, at least in my opinion.
I proposed to increase the number of weapons you can craft, but there are tons of solutions.
Let’s say that it has been confirmed by the past that crafting to orange gives you better odds to get a T4 blessing than at blue.
Also, you can see when refining a curio that you have few chances to get a low tier perk with a high quality item and that you can have difficulties to find a T4 perk with a low quality curio.
This means that the odds can be adjusted as you pointed it.
So, they could also increase the odds to get something valuable as you said.
And that’s also why the calculations made above are all wrong. Don’t ask me to estimate the odds, as I say that we cannot calculate them. But they are surely above what was shown here…
They can also lower the resources requirement to craft something…
Tons of solutions to make easier to find an excellent weapon.
About perfect weapons, when we look the VT2 development, red weapons were not here at start. We have weapons capped to 80%. I really think that there is a sort of plan to see weapons with higher modifiers and surely a sort of red weapons. So I am not sure that this point can receive an answer for now.
But having a perfect weapon is really not mandatory as the difference with an excellent is really marginal. So this is a legit wish, but, in my opinion, this is absolutely not a game breaker.
However, frustration is a game breaker. And there are yet players that have difficulties to get a good weapon. These players will find a solution with the update (you will be able to rebless 2 blessings).
However, as I said, the patch doesn’t really increase the odds to get an excellent weapon. It increases the odds to get a perfect one, but not really to get an excellent one.
That’s why i think that we should be able to craft more items by the same time played.m However, there are tons of solutions… and increasing the odds of getting something valuable, is one of them.
Also, if they don’t change their system, we need a better interface to be able to identify our best weapons, weapons we want to craft, add filters, a “chest” with favorites weapons… something that would improve our QoL in the weapons management.
I see what you did there. :3
Yes, you could change everything except the locks in order to make the system slightly less bad (but still awfully bad).
Or you could instead just remove the bad part from the equation and create an actually good system.
It was not what was asked at first when people started to ask for locks removal.
Even I remember when I said that people wanted a perfect weapon in a system not made for that, several said me it was not about that.
They argued the chance to even get a good weapon were too bad. And they were entirely right.
Then we have seen the system where we could rebless a weapon. Then same players said it is not enough cause odds were too bad.
Now they introduce a way to be able to get a good weapon easily. However excellent weapons are still hard to craft.
But, the community says this is not enough, odds are too low.
So the question is what people expect? until now, I was thinking that they wanted just to be able to craft good and excellent weapons with a little work. But, the problem seems more that they want the perfect weapon: perfect distribution with 2 T4 perk that they want and 2 T4 blessings they wanted.
I am afraid in the current system, nothing can be implemented to change the system RNG to no RNG. At least, without destroying entirely the DT game system.
What I would say is that if you don’t describe clearly what you expect, you cannot expect devs to solve it. Until now, the question was about the odds to get good weapons and excellent. This is a total different problem than wanting a way to get a perfect weapon.
As I said, and I am not a specialist of VT2, sort of red weapon will come sooner or later. But I don’t believe that they implemented red weapon at the beginning of the game.
Don’t get me wrong… if they implement it now, that’s great. I would however says that I want more new subclasses, new maps and missions.
So, defining the problem is important, especially if you want to see devs taking it in consideration.
You clearly ignored absolutely everything that goes beyond face value, regarding the announced crafting changes.
i rolled a 530 all t4 perk and blessings weapon yesturday with all the perks and blessings i actually want and need, first try on best brunt stats, after only spending 60k ordo in brunts, additionally all t4 without locks
sometimes people do be tending to be hyperbolic
An other person not understanding a single thing about statistics and saying “i rolled my dice twice and got two sixes, which means that everyone will roll sixes all the time”.
bruh im not surprised about me rolling a 530, ive said many times that it only takes about 2 upgrades to get a good weapon, this time it only took one
ye technically other people wouldnt be able to repeat what ive done for a while because, diff people and circumstances
but technically we all have the same chance to roll that exact same weapon
Correct.
And what you claim to be experiencing constantly, is so far off the realistic experience for almost every single player, that you might as well have won the lottery and now be telling people how great of an investment lottery tickets are.
Again, you show that you have zero understanding of statistics.
Your personal experience means nothing.
This is the problem of the absence of definition. Everybody talk about things related to their feeling without even define it.
For me all good, excellent weapons are 375+. That’s why I never buy from Brunt’s. A perfect should be 379-380. Off course, you expect a good distribution. Here, let’s say it, a good distribution is matter of feeling…
A good weapon is a weapon were you have the 2 blessings you want. With the next update, you will be able to get that.
An excellent weapon is a weapon that has the two blessing you want at the tier you want, 1 T4 perk you have chosen and 1 other useful perk. I have ton of such weapons.
A perfect one is a weapon with everything that you wanted, so 2 T4 perk and the blessings you wanted at the tier wanted.
So, when I say that you will be able to easily get a good weapon… that’s correct from my appreciation of the situation. You seem to have higher expectations.
So again, defining what you expect is important. So what is for you a good / an excellent / a perfect weapon?