His enthusiastic comment doesn’t require you, or anyone else for that matter, to give a damn about Curios. He’s welcome to think and be excited about whatever he wants.
Not sure what your goal is by trolling his comment. You don’t speak for the community, let alone get to presume we generally don’t give a damn. Especially since there’s plenty of posts above that do care and are excited about Curios now.
That said, you’re entitled to your opinion about Curios.
Building stamina means you have more usable stamina if you need to suddenly defend yourself in melee. Eg. default stamina is 3, deadshot for 50% of your stamina and now only 1.5 usable stamina. Build up to 6 stamina, deadshot for 50% of your stamina and you have 3 stamina to work with instead. It’s more of a defensive/versatility option.
I agree 100%. Curios were so hard to grind. Even if you had Curios percent drop increase, it still felt like a slog. Honestly, I questioned whether it was working properly at all.
I have so many I bought, or built out and hated, but kept because I hoped a change like this was coming.
This fundamentally allows me to have quality Curios, with balanced perks, to suit any mission type.
As to the commenter who said ‘weapon crafting was functionally unchanged,’ that was a poor choice of word. Before, we could only change 1 perk and 1 blessing. Now if you have two blessings that you’re happy with (and obtained without crafting), which I personally have, you can then shift your crafting focus on two perfect perks and visa versa. That is by definition, a functional change. However, it’s more of a lateral change than a progressive change.
Even with this change curio sourcing is still poor, let’s just take our wins with account currencies and curio crafting and regroup lock break gang. I just made a 379 max damage/79 ammo Krourk that rolled Deathspitter 4 and Charmed 4 but reload speed and weakpoint damage, so at least I have one thing that could theoretically be made perfect when this update goes live.
But we need better sources, the gaussian curve of items for max level players needs a bump. And make the level rewards curve heavily along that same line so there’s actually a reason to get them.
A change to modification locks that’s just barely, only marginally less bad than what we currently have. What exactly did you learn from the item crafting in Vermintide 2 that you were unhappy with?
So if I’m reading this right, Auric’s only limitation is that you have to be L30.
Does that mean that it’ll be possible play lower-difficulty (t1-t3) Auric missions?
And there are also going to be Auric + Maelstrom missons. Does that mean the Auric/Maelstrom mission mutators will combine? What if the Auric mutator is the same as one of the Maelstrom mutators?
True, but only needing the right blessing and 1 out of the 3 perks you want on it to guarantee a basically perfect curio massively unburdens the sourcing issue.
Chill dadhy… its a open forum so yes it dose require me, or anyone else for that matter…
Migh be im half dead due to lack of sleep but my halfassed intent was to higlight the curios less usefullnes in gameplay wise +3 stamina dose not kill the armored rage but +25% flak (or whatever armor on the rager) migh be… simply weapon perks / blessings worth more, but the crafting changes benefiting more for the curious which is plain backwardness…
This is almost a valid reason… almost, but how long you got with those extra stamina ? block also depend on the weapon stats, and block effectivesnes… Sound like to me the system desinget to dogpile one aspect in full volume for somewhat effectivesnes, but whatever float your boat…
I have literally never gotten a blessing or perk combo that I wanted on a weapon straight out. The odds of you getting exactly both perks or blessings at the rank you want has got to be more impossible than landing on a curio you want.
Real bored of the locks.
Curios at least are less likely to brick and waste 21% health/3 stam curios but honestly weapons potentially could be bricked more with locking out an entire category. I would rather have 1 perk be locked with 1 perk and 2 blessings available for rolling than both perks or both blessings.
The fundamental meta is going to be getting good Perk rolls and rerolling blessings because Blessing 4s are more heavily sought after than level 4 perks. This is just the same issue as before moved around.
So this is a very underwhelming update.
So take that idea of why the Curios part is good, and why the weapon is bad.
A majority of selections is available on a Curios, while it is half on a weapon.
This is actually a good point. This was definitely not a dev blog. If you compare this to literally any other dev blog from any other game and this is just a basic announcement of patch notes.
Complete lack of rationale or insight into decisions. This didn’t feel like it was written by a developer, this feels like it was written by PR after being given notes by developers.
The fact that you can even earn XP after level cap suggests they’re at least leaving the door open for some other XP related system. Maybe a prestige system or similar?
It’s the same as having +XP on top-level curios. The fact that it exists creates the possibility to do something with it.
After you have brought the same bs comments to almost every discussion about crafting, ever, one should expect that you have actually seen a huge number of ideas (you commented on them after all).
Yet somehow, you still think that locks are the only way…
All you bring to the topic is „there is no to make a good crafting system without locks“ and „getting everything in 5 minutes would be bad“.
Since you apparently lack the imagination to think of a solution, and the honesty to address what people actually suggested, please just stop commenting on the topic alltogether.
Do people even use regular armory after they drop gacha weapon store? Somehow i think no (atleast i don’t use it since), means they can remove it from the game without causing big problems.