Dev Blog: Deep Dive into the Shrine

You told us that you heard our feedback about the level of RNG and lack of player agency in Vermintide games, and that Darktide itemisation, loot and crafting are going to be different. However in Darktide we have ended up with RNG heavy game systems for perk and blessing combinations.

Guys, please give us full control on weapon crafting, don’t lock perks and blessings. Instead focus on making all perks and blessings desirable by achieving required damage breakpoints and by providing attractive bonuses. Provide reasons to craft MULTIPLE weapons of the same type with different perk and blessing combinations, instead of locking FEW desirable weapon perk and blessing combos behind RNG.

Learn to respect our time.

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