If i get any wrong/miss any, tell me, no guarantees
still work in progress
Lvl20 talents
Temp heal on crit: 3hp
Temp heal on kill: 2hp
Heal on bosskill: 50 permanent hp (also clears wounds)
Passives:
Huntsman:
100HP
90 second cooldown
0.3 cooldown reduction on hits
0.4 CDR per damage taken
Double the range before damage dropoff starts and before it ends
50% extra ammo
5% crit chance aura
Foot knight:
150HP
30s CD
0.25 CDR on hits
0.5 CDR per damage taken
15% damage reduction aura
10% innate damage reduction
+1 stamina shield
Mercenary:
125HP
180s CD
0.5 CDR on hits
0.5 CDR per damage taken
+5% crit chance
+33% cleave
+10% attack speed for 6s after hitting 3 or more enemies
Ironbreaker:
150HP
180s CD
0.25 CDR on hits
0.5 CDR per damage taken
30% innate damage resistance
Absorbs 1 hit every 20s
50% reduced stun duration
Slayer:
100HP
40s CD
0.5 CDR on hits
0.1 CDR per damage taken
+7.5% bonus attack speed
+10% damage on hits, up to 3 stacks (activates before damage is applied, so the first hit already gets +10% damage)
Ranger:
100HP
120s CD
0.3 CDR on hits
0.3 CDR per damage taken
-15% reload
50% extra ammo
Specials drop ammo packets, refill 10% of your ammo (rounded down), 30% with the more ammo talent.
Zealot:
150HP
60s CD
0.5 CDR on hits
0.2 CDR per damage taken
+5% damage per 25 health lost, 5 stacks max
100% damage resistance for 5 seconds on taking lethal damage, 120s cooldown
Uninterruptable heavy attacks
Bounty Hunter:
100HP
90s CD
0.25 CDR on hits
0.3 CDR per damage taken
-20% reload
+50% ammo
+100% crit chance, 10s cooldown, resets on melee kill
Witch Hunter Captain:
100HP
180s CD
0.5 CDR on hits
0.2 CDR per damage taken
0.25 bonus to headshots
Kills anything below chaos warrior on critical headshot
100% block cost reduction on light hits in the frontal arc of the weapon
Tagged enemies take 20% more damage for 5s
Shade:
100HP
60s CD
0.5 CDR on hits
0.2 CDR per damage taken
+5% crit chance
Kills anything below a chaos warrior on critical backstabs
+50% damage on backstabs
Handmaiden:
125HP
20s CD
0.25 CDR on hits
0.5 CDR per damage taken
15% extra dodge
+100% stamina recovery aura
Waywatcher:
100HP
0.35 CDR on hits
0.3 CDR per damage taken
Twice the range (same as huntsman)
3HP per 10 seconds, while below 50% max hp.
+50% ammo
Zoom shenanigans
Pyromancer:
100HP
40s CD
0.25 CDR on hits
0.3 CDR per damage taken
+10% ranged damage
+6% crit chance per 8 overcharge (40 is the full bar).
Battle Wizard:
100HP
40s CD
0.25 CDR on hits
0.5 CDR per damage taken
+10% ranged damage
-10% to charge time per 8 overcharge, max 3 stacks.
+200% passive heat reduction after 8s of not being hit/casting spells (another +100% with centered)
Unchained:
150HP
120s CD
0.25 CRD on hits
0.5 CDR per damage taken
50% of damage taken is transfered to overcharge (effective 50% damage reduction)
Melee damage on overcharge is too bugged right now
Stamina lost gets removed from overcharge, with the stamina cost being halved
Talents:
Slayer damage reduction: 10% per stack, lasts 2s.
Slayer duration increase: from 2s to 5s.
Slayer ult cooldown: increases passive ult regeneration on max stacks by 200%.
Ranger vet ammo increase: 30% of max ammo, up from 10%
Battle wizard tranquility buff: +100% extra (4x the speed up from 3x)
Any other talents that i forgot, just mention them