The last 4-5 section of feedback is about how ridiculous those nerf are when you nerfed difficult to play weapons (dual daggers) a class with no distance and good in 1 domaine (grail knight) and a ultimate of a career that need buff almost in every talents he have (bounty hunter). if you need more details, check your forum feedback chanel.
Overall, the modification to war priest is ok and need some tweeks, the modification for outcast is good and the modification for pyro is ok.
The nerf of battle wizard is a lot and maybe need to be step by step, going from +150% fire dmg to 100% is already a lot. if you want to tweak something to make sienna ok, maybe check fire sword (that weapon can stagger chaos warriors like nothing with best fire dmg) and nerfing the cd of the ultimate is maybe a bad idea when the ult cd is always a joke with “fires from ash”.
Fire sword does indeed stagger CWs pretty easily, it might need opportunist to stop some overheads if you arent playing unchainned but that´s luxury in a way. But it does have a rather notable downside. Downside being that the base damage on superarmor is about 13-15? A Cata CW has like 250 health. So, sure, you can trip the big guy pretty easily. However, without the fire-damage boost from Battlewizard you´ll really need half an age to kill even one. Let alone two.
That’s getting nerfed as you noted. So it´ll be worse.
As for the rest, Battlewiz is hilariously overpowered, like we are talking a case of “has never been worse than peak SoT” if comparing on a career basis. Crits for days with a slayer on hand really doesnt seem too impressive when a single firewalk on an effectively 30-ish second cooldown that can kill everything in range except CW´s or monsters. Only reason SoT kept up well was that infinite crits went very hard with javs and she had pre-nerf moonbow too in case. Plus spammable damage ult + that crazy buff.
As for cooldown nerf being irrelevant? Not really, Fire from Ash has a 0.5 sec cooldown, so you can get like one or two activations from a whole ass horde thats burning to death if they are hyperdense. Three with elites in for a total of 9% ability refund.
9% for killing an entire population with elites? Might as well run Soot Shield with 30% dmg reduction, take a small hit or two and get half the bar instantly back, throw a few fire sword heavies to refill THP and suddenly the ult is back and you can jump towards the horizon and next horde.
Poor rats never saw hit em, cause those flames be blinding.
then delete fire from ash, having a cd reduction for a ult that can destroy patrol just by using it twice is not a good idea. Double teleport shouldn’t exist either, already having the -30%(-40% now) cd reduce ult version is already a good amount of stagger, flame and mobility. Having double ult is maybe too much mobility, stagger and flame. reminder kaboom is intend to be the fire dmg version of it but double ult is far superior.
Grail Knights has been insanely powerful since launch, while I’m no fan of how they nerfed Blessed Blade (should have focused the nerf on the double hit talent as the other two talents were fine), I’m not against toning it down as it trivialized monsters way too easily just like Double Shotted.
The only real issue with BH is Indiscriminate Blast talent and poor THP generation, the latter of which is probably intentional. But you’re WAY over-exaggerrating the nerf, and not to mention said nerf exclusively hits just a single talent, and it’s not even a heavy nerf
so, grail knights trivalized monsters but not master work pistol on rangers,troll hammer torpedo with well… dwarf in general, outcast engineer (with good buff like a free bomb every 80s), huntsman with bow, shade with sword and dagger (they nerf only dual dagger) ?
edit : and pyro who can deal a lot of stagger and nice dmg against boss with her ultimate with a crit build, you also get power against tagable enemis with witch hunter that increased all dmg agaisnt a boss by 25%, iron breaker ultimate that increased dmg by 20%, sister of the thorn that increased dmg by 24% with poison and now war priest that gonna get some nice aura that increased dmg against monsters.
i just think this class is one of the weaker in the game actually and if they want to touch it, maybe start with some buff or rework instead of nerfing it with nothing else.
it’s my favorit too… but when i switch from sienna to anything else… i’m just like “damn… i want my fire sword back to deal with… well… everything.” And that means it’s op.
The double shotted nerf is almost word for word what I’ve asked for for years (BH main, not a hater TBC), so I’m definitely not complaining about that one. It’s a nerf to boss killing but a buff for general use of Double Shotted, which is nice since it’s still pinpoint accurate and a great pocket special/elite deleter. Glad it’s going to be made more consistent for that use case.
That said I would have liked the THP issues with BH to be addressed at the same time. On headshot works pretty OK with rapier for consistent decent gains, but it artificially restricts weapon options. Just give him cleave THP already. It’s a bland solution but it’d alleviate what is by far his biggest issue. I’d be very happy getting that as a trade for less boss deletion.
i would be ok with that… less boss kill, more survivability. it’s a good trade. maybe rework indiscriminate blast too at same time, it’s useless.
don’t get me wrong, i would love to stay with nice sienna like it is now, but if they continue they will nerf the whole class and some traits / wepons will not be viable anymore. Nerfing fire dmg is ok, but then all weapons deal less dmg like “flamethrower staff” (wow, i said the name of the forgoten staff) and things like kaboom will not be a option even in legend anymore. So don’t nerf the whole power of sienna, target things that are op, like some weapons and traits.
So just because something else is op FS shouldn’t balance what they can catch? Nearly everyone has called out FS for not touching Masterwork Pistol.
And most of your comparison doesn’t come close to how effortless it was for GK to do the same job. Shade is a tricky area on account of the entire career concept being a terrible fit for this kind of game to begin with. But that’s a discussion for somewhere else
“Weaker”? Highly debatable. It’s primary problems was a few weaker talents such as indiscriminate blast, and having some THP issues. But the good thing about this game is all the careers have proven to be strong enough to do quite well in Cata.
Outliers tends to be grossly OP like Battle Wizard and Sisters of the Thorn on release. When people do ask for career changes its often attributed to poor gameplay design such as pyromancer’s lack of identity.
The closest to an actually weaker career was probably Outcast Engineer which is getting touched upon in the patch
it’s not OP that a “boss killer” can kill a boss. if they doesn’t want the game to be like that, they gonna need to nerf 1400 things… and it’s gonna takes 8 years. so just let boss killers be boss killers
if they lost their purpose what’s the point of playing one ?!
just look at other saltzpire carrer. Witch hunter ? a lot more powerfull with the most op passive ever. Zealot ? it’s like the easiest class to get the biggest dmg number in the game. War priest ? Almost the best tank/support in the game with flail and shield (to me, the most powerful melee weapon)
Yeah gotta agree with this. BH falls off into like true solo and modded content but for base Cata I wouldn’t say they’re “weak” so much as a little unforgiving but with plenty good going for them. Again my biggest issue with the THP sustain is mostly how much it feels like it restricts your effective melee weapon options.
As far as Vanilla goes BH can cop the double shotted change on the chin and still perform no issue. Just if they’re gonna touch on him anyway may as well address his biggest build variety issue while they’re at it.
The nerfs reign it back a bit, it doesn’t delete it from existence. You’re being way hyperbolic.
That talent will still make it an anti -monster talent of the bunch, but it won’t be overpowered anymore. All FS did in the end was remove the ability to effortlessly perma-stun a monster
Again with your childish hyperboles rather than recognising differences in career and weapons functionalities
While there’s no denying that WHC is probably one of his most versatile career and top tier among careers. The other two are pretty balanced between themselves outside of a few useless talents that needs to be looked at.
Zealot is a great solo career with good damage and tank, but is by far the most selfish career that offers nothing to the team. Warrior Priest has no range and has the least DPS and most difficulties taking out specials of the 3 melee only classes. Bounty Hunter have the most consistent ranged uptime and a long ranged nuke that does high damage and guaranteed stagger at range (notwithstanding Indiscriminate Blast which needed a rework) balanced off by being the squishiest career of the 4 careers… possibly a little too squishy but it’s still a very intended weakness.
Does Fire Sword stagger Chaos Warriors’ overhead attacks? At Cataclysm? I knew that you’re able to do that only with an ultimate or with a very, very, very, very, very niche Footknight build
To me it’s pretty balanced. Staggering weapon with low damage