yeah, but another big factor is that V2 and DT have different styles of reccource management.
In DT its much more attrition based,
- HP that is lost can only be restored by a limited supply of heals.
- corruption that can only be healed by map specific points.
- chip dmg that prevents the full utilization of toughness
- specials are allowed to do more but are less lethal
- less dmg from enemies where the v2 equivalent would easily oneshot you (maulers, CW, SV, Monks, serks)
where as VT2 system is much more punishing but with inbuilt bounce back
- specials can & need to be dealt with instantly
- way higher dmg to players in melee from all sources
- chip dmg is barely a thing only archers and sometimes a cossmap Rgunner does some.
- theoretically infinite HP recovery in form of temp HP
results in wipes rarely occurring due to lack of resources and much more to an overwhelming force of enemies
but the attrition still plays a part because it makes harder situations easier
overall i would say DT often doesnât give me the âdang we wouldnât have lost if i played betterâ.
and feels more like, map didnât give enough hp, hmm sucks next i guess.