Half of this update may as well not exist given the average mortis population, I don’t think more of the same is going to change that beyond the same 2 weeks that the original lived for.
The change to DS5 straight killed the weapon for nothing in return, because non meta weapon simply had to be hit with a one size fits all nerf
Depending on the specifics I may be able to clean out a sizeable chunk of the Book’s balance section.
So far from what is being shared this seems like a very big rebalance, they also finally got rid of the loner keystone for zealot and it’s now a Stamina reduction keystone
I’m so karking hyped for this update, tomorrow can’t come soon enough!
And just when i started to enjoy mortis trials…what a coindicence.
I had mostly ignored it until now, but auric trials is actually super fun and my experience was that matchmaking was well populated with active players all the times i queued up.
looking forward to all mods breaking again. hopefully there’s some shake ups for the game but I’m not holding my breath hearing things like doubling Crusher HP like was this something that involved any discussion or play testing?
You don’t lose Marksman’s Focus when moving now, that’s the big keystone update for vet
Don’t you put that evil on us Ricky Bobby!
Speedrunning prevention mechanics? Spawns captains?
Love it. I’m so tired of playing games with people constantly sprinting ahead ignoring loot and hordes coming from behind.
^, also checks notes I’m told by google translate you are a racist white ogryn troll for saying this.
Let the Steam brigading commence continue!
P.S. Ruffled some feathers looks like.
@FatsharkQuickpaw The talent reworks will reset all our characters loadout, just some classes or nothing ?
Obviously and sadly no new regular maps, just some Mortis stuff in that department. *Sigh*
Let’s hope the winter update will bring lot … and i mean A LOT of new maps and maybe new faction or else i will consider that year being wasted (Arbites is cool yes but without new maps or objectives i didn’t play it that much … Also Mortis is fun but no replayability !).
You are clearly reworking the story of Darktide i can put my hand under the fire, which is why it lack 3 of the main maps since you could have add it back in June if you wish too but now it’s close to almost a year since dark communion, we are starving for this, especially when you create a system reusing part of existing maps to gain some time in the first place.
Good add for the rest in general not gonna lie … except the crusher buff i’m not sure this is the solution. Turn out we’re gonna play Metal-Tide rather than Darktide. ![]()
The HP buff for Crusher makes these meta builds stronger than ever…
Most people have chosen the Dueling Sword because of its power, which makes it a perfect match for these dangerous threats… Just why?
you may consider my jorts, SOILED. THIS UPDATE IS ENTIRELY GOATED.
Not a perfect update by any means, by a great update nonetheless.
About time to add missing marks for bolt pistol and boltgun.
Even more so for new enemies. MORE NEW ENEMIES PLEASE!
New Havoc modifier sounds interesting. I wonder how it works exactly, especially with Concentration/Healing stimms.
yeah, why not instead of buffing HP of crshers, nerf the strongest weapons specifically against that target (crusher)?
No, they could have released the patch notes an hour before the update, and then the full patch notes.
A legendary weapon for veterans, which has been awaited for almost a year, bravo.
Another disgusting, pointless Deranga Havok.
And a completely uninteresting Mortis that’s boring to play, yes, again about the wastelands of chaos.
This is probably the last patch I’ll play.
Revive speed now affects rescuing teammates.
Gotta try out revive speed on curios…should be useful for clutching
According to Reginald, changes have been made to enemies, such as increased health for Crushers.
Given that Fatshark has overhauled the talent trees for all classes, it seems they have chosen to further accelerate powercreep by strengthening enemies.
This likely indicates that they intend for Havoc to shift from being a high-difficulty mode for only a small number of advanced players to a main mode for intermediate and above.
but, since he mentioned that they find Auric difficult, there may be significant changes to spawns and the AI director as well, so we won’t be able to evaluate this balance adjustment at all until we check the patch notes and actually play.
Supposedly it’s balanced by a lower spawn rate but… the problem is still the same. With 3600 HP they were basically immune to most weapons and your only options were either meta weapons or grenades depending on your team comp, now they have 6500 how are the non meta weapons supposed to deal with that even with a reduced spawn rate ? This will only reinforce the meta and Fatshark, as usual will nerf the weapons without even wondering why all the meta weapons are armor piercing weapons
Poor Agripina revolver. The only redeeming feature of it was the fact that by building into crits, you could kill Crushers in 2 seconds by quick fanning point blank. Now it will require at least two full clips to kill the Crusher, because I sincerely doubt they’d just buff base revolver