Daemonhosts are just ....stupid

Making the fight against the Demonhost into a pure DPS race sucks because that’s the kind of system that really punishes you for not running the most cheesy OP meta build. There is no amount of skill that will overcome this enemy if you simply didn’t show up with a weapon that can chew through it’s health bar fast enough to save your team.

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It’s NOT a pure DPS race. The person who is under attack can play defensively to give the party not only a good chance to kill the daemon but also an easier target to hit. It only becomes a problem when the person who is under attack runs around like a fool or tries to do anything but dodge/defend.

Sure, your ability to block and dodge has a major impact on how long your team has to kill the thing, but it is 100% designed so that you cannot avoid all damage from it no matter how good you are. Every other enemy in the game can theoretically be fought to a stalemate.

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Sure! But this is LITERALLY A DAEMON. It’s also a miniboss. It SHOULD be overwhelming and there should be no guarantee of victory!

There needs to be things that lead to situations where mission failure is not only possible but probable. The joy of games like Darktide is overcoming incredibly difficult situations. Also, failure should feel “fair”. If a Daemonhost kills your entire party, you shouldn’t think “That’s a terrible enemy!”, because it’s not; you should think “Man, I shouldn’t have woken that thing up” or “I need to learn how to defend better”.

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The point is, it’s an enemy design where the #1 thing that helps you overcome it is not skill but having the most overpowered possible equipment.

Reality simply is that if you’re running a 1000 DPS bolter the demonhost is infinitely easier to deal with than with a 200 DPS las gun. The hard stats of the weapon determine how badly the encounter goes more than anything else.

The DPS gap is already obnoxious to deal with on other bosses, but with this one it’s literally all there is.

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Uh… yeah. Of course having better equipment is going to make the encounter easier. That’s… a HUGE part of this game.

Better equipment shouldn’t mean whatever is most overpowered at the time by having four, five times higher DPS in boss fights than other weapons.

VT2 bosses suffered a lot from this issue. The existence of boss-nuking as a sort of specialization meant that bosses were trivial on teams that had them, or quite a slog without them.

Yea, this is honestly the biggest problem with game balance in Darktide. Because on most enemies the deciding factor to how quickly you can kill them is not how fast your weapon shoots or how much damage it does, but how well you’re aiming the game gets away with having the real DPS of weapons be all over the place.

In any game where chewing down the enemy’s health bar is the most important thing for winning a fight if one weapon has a 20% DPS advantage over another it would be considered egregiously overpowered.

In Darktide the second a boss shows up working down the enemy’s health bar suddenly becomes the meta for the game, but weapons have DPS diffences of 200, 300%.

at the very least it would be nice if they dropped a massive amount of crafting mats. Killed demon host 2 or 3 times now. not worth it.

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They are basically like the witch in left 4 dead. Just git gud, bruh.

Shield Ogryn and block spec Psyker can tank them long enough for you to kill them, provided you have good enough DPS

I’m not saying it’s easy, especially if the game decides to spawn specials once you wake her up, but it’s totally doable

I’m sure a really good Zealot can dodge tank her too

She’s also a really good reminder not to ignore corruption resistance on your curios

edit -
Also i don’t think the “avoid her” argument is valid, considering she can spawn in the middle of your path and there’s no other option but to wake her up
So, learn to fight her and make sure you have appropriate gear and level for your current difficulty

The ogryn can shield block it, the boss is useless against the shield. True, the ogryn takes massive corruption damage, but the tradeoff is a dead boss. The alternative is to avoid the boss so the whole team takes 0 damage. Additionally, there is no extra bonus or reward for killing the boss, further incentivizing avoidance.

I think the devs should look to give the Daemon a mechanic to work around the ogryns shield.

It is most certainly valid. You’re right in some cases you have to fight, but not always. Being prepared for the Daemon is always a good idea, but the learn the fight and “git gud” @sethomega is also not the only way.

No, this is how you do high risk road block enemies properly. In these countless examples there is very specific frame timing otherwise the shove does nothing.

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